#include "particles.qh"
+#include "_all.qh"
+
+#include "bgmscript.qh"
+
+#include "../common/stats.qh"
+#include "../common/util.qh"
+
+#include "../warpzonelib/common.qh"
void Draw_PointParticles()
{
vector o;
o = self.origin;
sz = self.maxs - self.mins;
- n = BGMScript(self);
+ n = doBGMScript(self);
if(self.absolute == 2)
{
if(n >= 0)