-#ifndef PARTICLES_H
-#define PARTICLES_H
+#ifndef CLIENT_PARTICLES_H
+#define CLIENT_PARTICLES_H
.int dphitcontentsmask;
entityclass(PointParticles);
class(PointParticles) .float absolute; // 1 = count per second is absolute, 2 = only spawn at toggle
class(PointParticles) .vector movedir; // trace direction
-void Draw_PointParticles();
+void Draw_PointParticles(entity this);
void Ent_PointParticles_Remove();