]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/player_skeleton.qc
Replace print calls with logger calls
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / player_skeleton.qc
index 0a9ac8cacb9167ddf05fc7eb762aafc8b02b26ff..00f9543717f39c5f19c5c6e09cd7667d2f99e620 100644 (file)
@@ -1,14 +1,16 @@
 #include "player_skeleton.qh"
 
+#include "../common/csqcmodel_settings.qh"
+
 #include "../warpzonelib/anglestransform.qh"
 
-.float skeleton_info_modelindex;
-.float skeleton_info_skin;
+class(Skeleton) .float skeleton_info_modelindex;
+class(Skeleton) .float skeleton_info_skin;
 const int BONETYPE_LOWER = 0;
 const int BONETYPE_UPPER = 1;
 const int MAX_BONES = 128;
-.float skeleton_bonetype[MAX_BONES];
-.float skeleton_numbones;
+class(Skeleton) .float skeleton_bonetype[MAX_BONES];
+class(Skeleton) .float skeleton_numbones;
 
 void skeleton_loadinfo(entity e)
 {
@@ -21,6 +23,7 @@ void skeleton_loadinfo(entity e)
                e.bone_weapon = gettagindex(e, "tag_weapon");
        if(!e.bone_weapon)
                e.bone_weapon = gettagindex(e, "bip01 r hand");
+       MUTATOR_CALLHOOK(Skeleton_CheckBones, e);
        for(i = 0; i < MAX_AIM_BONES; ++i)
        {
                e.(bone_aim[i]) = 0;
@@ -35,6 +38,7 @@ void skeleton_loadinfo(entity e)
                        e.fixbone = get_model_parameters_fixbone;
                if(get_model_parameters_bone_weapon)
                        e.bone_weapon = gettagindex(e, get_model_parameters_bone_weapon);
+               MUTATOR_CALLHOOK(Skeleton_CheckModel, e);
                for(i = 0; i < MAX_AIM_BONES; ++i)
                {
                        if(get_model_parameters_bone_aim[i])
@@ -44,8 +48,8 @@ void skeleton_loadinfo(entity e)
                }
        }
        else
-               dprint("No model parameters for ", e.model, "\n");
-       dprint(e.model, " uses ", ftos(e.bone_upperbody), " ", ftos(e.fixbone), "\n");
+               LOG_TRACE("No model parameters for ", e.model, "\n");
+       //dprint(e.model, " uses ", ftos(e.bone_upperbody), " ", ftos(e.fixbone), "\n");
        get_model_parameters(string_null, 0);
        e.skeleton_info_modelindex = e.modelindex;
        e.skeleton_info_skin = e.skin;
@@ -170,6 +174,8 @@ void skeleton_from_frames(entity e, float is_dead)
 
        if(!is_dead)
        {
+               if(self == csqcplayer)
+                       self.v_angle_x = input_angles_x;
                int i;
                for(i = 0; i < MAX_AIM_BONES; ++i)
                {