]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/player_skeleton.qh
#include this
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / player_skeleton.qh
index d369bac4ec192db99f04978d17c38c28128015b4..63ef01871c0a51efc2d490e29826bdcf1c9cd164 100644 (file)
@@ -1,9 +1,69 @@
+#ifndef PLAYER_SKELETON
+#define PLAYER_SKELETON
+
+#if defined(CSQC)
+    #include "../common/util-pre.qh"
+    #include "sys-pre.qh"
+    #include "../dpdefs/csprogsdefs.qc"
+    #include "sys-post.qh"
+    #include "Defs.qc"
+    #include "../dpdefs/keycodes.qc"
+    #include "../common/constants.qh"
+    #include "../common/stats.qh"
+    #include "../warpzonelib/anglestransform.qh"
+    #include "../warpzonelib/mathlib.qh"
+    #include "../warpzonelib/common.qh"
+    #include "../warpzonelib/client.qh"
+    #include "../common/playerstats.qh"
+    #include "../common/teams.qh"
+    #include "../common/util.qh"
+    #include "../common/nades.qh"
+    #include "../common/buffs.qh"
+    #include "../common/test.qh"
+    #include "../common/counting.qh"
+    #include "../common/weapons/weapons.qh"
+    #include "../common/mapinfo.qh"
+    #include "../common/command/markup.qh"
+    #include "../common/command/rpn.qh"
+    #include "../common/command/generic.qh"
+    #include "../common/command/shared_defs.qh"
+    #include "../common/urllib.qh"
+    #include "../common/animdecide.qh"
+    #include "command/cl_cmd.qh"
+    #include "../common/monsters/monsters.qh"
+    #include "autocvars.qh"
+    #include "../common/notifications.qh"
+    #include "../common/deathtypes.qh"
+    #include "damage.qh"
+    #include "../csqcmodellib/interpolate.qh"
+    #include "teamradar.qh"
+    #include "hud.qh"
+    #include "scoreboard.qh"
+    #include "waypointsprites.qh"
+    #include "movetypes.qh"
+    #include "prandom.qh"
+    #include "bgmscript.qh"
+    #include "noise.qh"
+    #include "tturrets.qh"
+    #include "../server/tturrets/include/turrets_early.qh"
+    #include "main.qh"
+    #include "vehicles/vehicles.qh"
+    #include "../common/csqcmodel_settings.qh"
+    #include "../csqcmodellib/common.qh"
+    #include "../csqcmodellib/cl_model.qh"
+    #include "../csqcmodellib/cl_player.qh"
+    #include "weapons/projectile.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+#endif
+
 void free_skeleton_from_frames(entity e);
 void skeleton_from_frames(entity e, float is_dead);
 void skeleton_loadinfo(entity e);
 
 .float bone_upperbody;
-.float bone_weapon;
+.int bone_weapon;
 .float bone_aim[MAX_AIM_BONES];
 .float bone_aimweight[MAX_AIM_BONES];
 .float fixbone;
+#endif
\ No newline at end of file