]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/projectile.qc
Release loaded rockets when the player dies
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / projectile.qc
index fb07b21b8fd18473dfdb9168d5b56b4342b5873d..092cdc21a6f60e94a2939a5df1e955f9c027ed66 100644 (file)
@@ -274,7 +274,7 @@ void Ent_Projectile()
                        case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
                        case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); self.scale = 2; break;
                        case PROJECTILE_BULLET: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_bullet"); break;
-                       case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_bullet"); break;
+                       case PROJECTILE_BULLET_GLOWING: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_rifle_weak"); break;
                        case PROJECTILE_BULLET_GLOWING_TRACER: setmodel(self, "models/tracer.mdl");self.traileffect = particleeffectnum("tr_rifle"); break;
                        case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
                        case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
@@ -292,8 +292,8 @@ void Ent_Projectile()
                        case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
                        case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
                        case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
-                       case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_ROCKET"); break;
-                       case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.scale = 2; self.traileffect = particleeffectnum("TR_ROCKET"); break;
+                       case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
+                       case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
                        default:
                                error("Received invalid CSQC projectile, can't work with this!");
                                break;
@@ -315,6 +315,8 @@ void Ent_Projectile()
                                self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
                                self.move_touch = SUB_Null;
+                               self.move_bounce_factor = g_balance_electro_secondary_bouncefactor;
+                               self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
                                break;
                        case PROJECTILE_ROCKET:
                                loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
@@ -330,8 +332,8 @@ void Ent_Projectile()
                                self.maxs = '3 3 3';
                                self.move_movetype = MOVETYPE_BOUNCE;
                                self.move_touch = SUB_Null;
-                               self.move_bounce_factor = g_balance_grenadelauncher_secondary_bouncefactor;
-                               self.move_bounce_stopspeed = g_balance_grenadelauncher_secondary_bouncestop;
+                               self.move_bounce_factor = g_balance_grenadelauncher_bouncefactor;
+                               self.move_bounce_stopspeed = g_balance_grenadelauncher_bouncestop;
                                break;
                        case PROJECTILE_MINE:
                                self.mins = '-4 -4 -4';
@@ -370,7 +372,6 @@ void Ent_Projectile()
                                self.maxs = '4 4 4';
                                break;
                        case PROJECTILE_TAG:
-                               loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
                                self.mins = '-2 -2 -2';
                                self.maxs = '2 2 2';
                                break;
@@ -379,6 +380,7 @@ void Ent_Projectile()
                                self.maxs = '2 2 2';
                                break;
                        case PROJECTILE_SEEKER:
+                               loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
                                self.mins = '-4 -4 -4';
                                self.maxs = '4 4 4';
                                break;