self.trail_oldorigin = to;
self.trail_oldtime = time;
}
+
void Projectile_DrawTrail(vector to)
{
vector from;
float t0;
+
from = self.trail_oldorigin;
t0 = self.trail_oldtime;
self.trail_oldorigin = to;
void Ent_RemoveProjectile()
{
if(self.snd_looping)
- sound(self, CHAN_PROJECTILE, "misc/null.wav", VOL_BASE, ATTN_NORM);
+ sound(self, CH_SHOTS_SINGLE, "misc/null.wav", VOL_BASE, ATTN_NORM);
if(self.count & 0x80)
{
// effects
//
// projectiles don't send angles, because they always follow the velocity
-
+
f = ReadByte();
self.count = (f & 0x80);
self.iflags = (self.iflags & IFLAG_INTERNALMASK) | IFLAG_AUTOANGLES | IFLAG_ANGLES;
case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
+
+ case PROJECTILE_RAPTORBOMB: setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
+ case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
+ case PROJECTILE_RAPTORCANNON: setmodel(self, "models/plasmatrail.mdl"); self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
+
+ case PROJECTILE_SPIDERROCKET: setmodel(self, "models/vehicles/rocket02.md3"); self.traileffect = particleeffectnum("spiderbot_rocket_thrust"); break;
+ case PROJECTILE_WAKIROCKET: setmodel(self, "models/vehicles/rocket01.md3"); self.traileffect = particleeffectnum("wakizashi_rocket_thrust"); break;
+ case PROJECTILE_WAKICANNON: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum(""); break;
default:
error("Received invalid CSQC projectile, can't work with this!");
break;
{
case PROJECTILE_ELECTRO:
// only new engines support sound moving with object
- loopsound(self, CHAN_PROJECTILE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTN_NORM);
self.mins = '0 0 -4';
self.maxs = '0 0 -4';
self.move_movetype = MOVETYPE_BOUNCE;
self.move_bounce_stopspeed = g_balance_electro_secondary_bouncestop;
break;
case PROJECTILE_ROCKET:
- loopsound(self, CHAN_PROJECTILE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTN_NORM);
self.mins = '-3 -3 -3';
self.maxs = '3 3 3';
break;
self.move_touch = SUB_Null;
break;
case PROJECTILE_FIREBALL:
- loopsound(self, CHAN_PROJECTILE, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTN_NORM);
self.mins = '-16 -16 -16';
self.maxs = '16 16 16';
break;
case PROJECTILE_FIREMINE:
- loopsound(self, CHAN_PROJECTILE, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTN_NORM);
self.move_movetype = MOVETYPE_BOUNCE;
self.move_touch = SUB_Null;
self.mins = '-4 -4 -4';
self.maxs = '2 2 2';
break;
case PROJECTILE_SEEKER:
- loopsound(self, CHAN_PROJECTILE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
self.mins = '-4 -4 -4';
self.maxs = '4 4 4';
break;
+ case PROJECTILE_RAPTORBOMB:
+ self.mins = '-3 -3 -3';
+ self.maxs = '3 3 3';
+ break;
+ case PROJECTILE_RAPTORBOMBLET:
+ break;
+ case PROJECTILE_RAPTORCANNON:
+ break;
+ case PROJECTILE_SPIDERROCKET:
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+ break;
+ case PROJECTILE_WAKIROCKET:
+ loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTN_NORM);
+ break;
+ case PROJECTILE_WAKICANNON:
+ break;
default:
break;
}
if(!(self.count & 0x80))
InterpolateOrigin_Note();
-
+
self.draw = Projectile_Draw;
self.entremove = Ent_RemoveProjectile;
}
precache_model("models/rocket.md3");
precache_model("models/tagrocket.md3");
precache_model("models/tracer.mdl");
+
precache_sound("weapons/electro_fly.wav");
precache_sound("weapons/rocket_fly.wav");
precache_sound("weapons/fireball_fly.wav");
precache_sound("weapons/fireball_fly2.wav");
precache_sound("weapons/tag_rocket_fly.wav");
+
}