]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/scoreboard.qc
Final touches and cleanups. Code is now go!
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / scoreboard.qc
index 9e07eed7e2d59b13cfdfeb20d7d0b259a1cd2ffd..2fdf0d22034b2cd9f9f285db4686c9acbda31531 100644 (file)
@@ -766,16 +766,16 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
                drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
 
        // table border
-       tmp_y += hud_border_thickness;
+       tmp_y += autocvar_scoreboard_border_thickness;
        tmp_y += body_table_height;
-       drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
+       drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
 
        // separator header/table
        pos_y += 1.25 * hud_fontsize_y;
-       tmp_y = hud_border_thickness;
+       tmp_y = autocvar_scoreboard_border_thickness;
        drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
 
-       pos_y += hud_border_thickness;
+       pos_y += autocvar_scoreboard_border_thickness;
 
        // table background
        tmp_y = body_table_height;
@@ -789,14 +789,14 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
 
        // go back to the top to make alternated columns highlighting and to print the strings
        pos_y -= 1.25 * hud_fontsize_y;
-       pos_y -= hud_border_thickness;
+       pos_y -= autocvar_scoreboard_border_thickness;
 
        pos += '1 1 0';
 
        if (scoreboard_highlight)
        {
                column_dim_y = 1.25 * hud_fontsize_y; // header
-               column_dim_y += hud_border_thickness;
+               column_dim_y += autocvar_scoreboard_border_thickness;
                column_dim_y += body_table_height;
        }
 
@@ -846,7 +846,7 @@ vector HUD_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_siz
 
        pos_x = xmin;
        pos_y += 1.25 * hud_fontsize_y; // skip the header
-       pos_y += hud_border_thickness;
+       pos_y += autocvar_scoreboard_border_thickness;
 
        // fill the table and draw the rows
        i = 0;
@@ -917,7 +917,7 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
        else
                drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-       drawborderlines(hud_accuracy_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+       drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
 
        // column highlighting
        for(i = 0; i < weapon_cnt/rows; ++i)
@@ -976,7 +976,6 @@ vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
                        float padding;
                        padding = (weapon_width - stringwidth(s, FALSE, '1 0 0' * fontsize)) / 2; // center the accuracy value
 
-                       float weapon_hit, weapon_damage;
                        weapon_damage = weapon_fired[self.weapon-WEP_FIRST];
                        if(weapon_damage)
                        {
@@ -1050,7 +1049,7 @@ vector HUD_DrawScoreboardRankings(vector pos, entity pl,  vector rgb, vector bg_
                drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
        else
                drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-       drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+       drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
 
        // row highlighting
        for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
@@ -1394,7 +1393,7 @@ void HUD_DrawAccuracyStats()
 
                                // background
                                drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-                               drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+                               drawborderlines(autocvar_scoreboard_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
 
                                // the weapon
                                drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
@@ -1444,7 +1443,7 @@ void HUD_DrawAccuracyStats()
 
                                // background
                                drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
-                               drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+                               drawborderlines(autocvar_scoreboard_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
 
                                // the weapon
                                drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);