drawpic(pos, "gfx/scoreboard/scoreboard_tableheader", tmp, rgb + '0.5 0.5 0.5', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
// table border
- tmp_y += hud_border_thickness;
+ tmp_y += autocvar_scoreboard_border_thickness;
tmp_y += body_table_height;
- drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
+ drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
// separator header/table
pos_y += 1.25 * hud_fontsize_y;
- tmp_y = hud_border_thickness;
+ tmp_y = autocvar_scoreboard_border_thickness;
drawfill(pos, tmp, '0 0 0', scoreboard_alpha_bg, DRAWFLAG_NORMAL);
- pos_y += hud_border_thickness;
+ pos_y += autocvar_scoreboard_border_thickness;
// table background
tmp_y = body_table_height;
// go back to the top to make alternated columns highlighting and to print the strings
pos_y -= 1.25 * hud_fontsize_y;
- pos_y -= hud_border_thickness;
+ pos_y -= autocvar_scoreboard_border_thickness;
pos += '1 1 0';
if (scoreboard_highlight)
{
column_dim_y = 1.25 * hud_fontsize_y; // header
- column_dim_y += hud_border_thickness;
+ column_dim_y += autocvar_scoreboard_border_thickness;
column_dim_y += body_table_height;
}
pos_x = xmin;
pos_y += 1.25 * hud_fontsize_y; // skip the header
- pos_y += hud_border_thickness;
+ pos_y += autocvar_scoreboard_border_thickness;
// fill the table and draw the rows
i = 0;
drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
else
drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
- drawborderlines(hud_accuracy_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+ drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
// column highlighting
for(i = 0; i < weapon_cnt/rows; ++i)
drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb * autocvar_scoreboard_color_bg_team, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
else
drawpic_tiled(pos, "gfx/scoreboard/scoreboard_bg", bg_size, tmp, rgb, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
- drawborderlines(hud_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
+ drawborderlines(autocvar_scoreboard_border_thickness, pos, tmp, '0 0 0', scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
// row highlighting
for(i = 0; i<RANKINGS_RECEIVED_CNT; ++i)
HUD_UpdatePlayerTeams();
- scoreboard_alpha_bg = cvar("scoreboard_alpha_bg") * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
- scoreboard_alpha_fg = cvar_or("scoreboard_alpha_fg", 1.0) * scoreboard_fade_alpha * (1 - cvar("_menu_alpha"));
+ scoreboard_alpha_bg = cvar("scoreboard_alpha_bg") * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
+ scoreboard_alpha_fg = cvar_or("scoreboard_alpha_fg", 1.0) * scoreboard_fade_alpha * (1 - autocvar__menu_alpha);
scoreboard_highlight = cvar("scoreboard_highlight");
scoreboard_highlight_alpha = cvar_or("scoreboard_highlight_alpha", 0.10) * scoreboard_alpha_fg;
scoreboard_highlight_alpha_self = cvar_or("scoreboard_highlight_alpha_self", 0.25) * scoreboard_alpha_fg;
drawfont = hud_font;
// Draw the scoreboard
- vector bg_size;
- bg_size = drawgetimagesize("gfx/hud/scoreboard_scoreboard_bg");
+ vector bg_size = drawgetimagesize("gfx/scoreboard/scoreboard_bg") * cvar("scoreboard_bg_scale");
if(teamplay)
{
// background
drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
- drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(autocvar_scoreboard_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
// the weapon
drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
// background
drawpic(pos, "gfx/scoreboard/accuracy_bg", fill_size , fill_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
- drawborderlines(hud_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
+ drawborderlines(autocvar_scoreboard_border_thickness, pos, fill_size, border_colour, scoreboard_alpha_bg, DRAWFLAG_NORMAL);
// the weapon
drawpic(pos, strcat("gfx/weapons/weapon", self.netname), '1 0.5 0' * fill_size_x , '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);