for(pl = players.sort_next; pl; pl = pl.sort_next)
{
num += 1;
- Team = entcs_GetTeam(pl.sv_entnum);
+ Team = entcs_GetScoreTeam(pl.sv_entnum);
if(SetTeam(pl, Team))
{
tmp = pl.sort_prev;
return 1;
else if (intermission == 2)
return 0;
- else if (spectatee_status != -1 && getstati(STAT_HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS && !active_minigame)
+ else if (spectatee_status != -1 && STAT(HEALTH) <= 0 && autocvar_cl_deathscoreboard && gametype != MAPINFO_TYPE_CTS && !active_minigame)
return 1;
else if (scoreboard_showscores_force)
return 1;
float initial_posx = pos.x;
int disownedcnt = 0;
FOREACH(Weapons, it != WEP_Null, LAMBDA(
- if (!it.weapon) continue;
-
int weapon_stats = weapon_accuracy[i - WEP_FIRST];
WepSet set = it.m_wepset;
int column = 0;
FOREACH(Weapons, it != WEP_Null, LAMBDA(
- if (!it.weapon) continue;
int weapon_stats = weapon_accuracy[i - WEP_FIRST];
WepSet set = it.m_wepset;