print(_("^3|---------------------------------------------------------------|\n"));
print(_("Usage:\n"));
print(_("^2scoreboard_columns_set default\n"));
- print(_("^2scoreboard_columns_set ^7filed1 field2 ...\n"));
+ print(_("^2scoreboard_columns_set ^7field1 field2 ...\n"));
print(_("The following field names are recognized (case insensitive):\n"));
print(_("You can use a ^3|^7 to start the right-aligned fields.\n\n"));
- print(_("^3name^7 or ^3nick^7 Name of a player\n"));
+ print(_("^3name^7 or ^3nick^7 Name of a player\n"));
print(_("^3ping^7 Ping time\n"));
print(_("^3pl^7 Packet loss\n"));
print(_("^3kills^7 Number of kills\n"));
if(rows == 2)
pos_x += weapon_width / 2;
- if(getstati(STAT_SWITCHWEAPON) == WEP_MINSTANEX)
+ if(switchweapon == WEP_MINSTANEX)
g_minstagib = 1; // TODO: real detection for minstagib?
- float weapon_stats, weapon_number;
+ float weapon_stats;
if (!acc_levels)
rgb = '1 1 1';
vector sb_heading_fontsize;
sb_heading_fontsize = hud_fontsize * 2;
drawstring(pos, _("Scoreboard"), sb_heading_fontsize, '1 1 1', scoreboard_alpha_fg, DRAWFLAG_NORMAL);
-
- centerprint_start_x = vid_conwidth - 0.5 * (pos_x + stringwidth(_("Scoreboard"), FALSE, sb_heading_fontsize));
- centerprint_start_y = pos_y;
pos_y += sb_heading_fontsize_y + hud_fontsize_y * 0.25;