#define HUD_DefaultColumnLayout() \
"ping pl name | " \
-"-teams,race,lms/kills +freezetag,tdm/kills -teams,lms/deaths +freezetag,tdm/deaths -teams,lms,race,ka/suicides +freezetag,tdm/suicides -race,dm,tdm,ka,freezetag/frags " /* tdm already has this in "score" */ \
+"-teams,race,lms/kills +ft,tdm/kills -teams,lms/deaths +ft,tdm/deaths -teams,lms,race,ka/suicides +ft,tdm/suicides -race,dm,tdm,ka,ft/frags " /* tdm already has this in "score" */ \
"+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns " \
"+lms/lives +lms/rank " \
"+kh/caps +kh/pushes +kh/destroyed " \
"?+race/laps ?+race/time ?+race/fastest " \
-"+as/objectives +nexball/faults +nexball/goals +ka/pickups +ka/bckills +ka/bctime +freezetag/revivals " \
-"-lms,race,nexball/score"
+"+as/objectives +nb/faults +nb/goals +ka/pickups +ka/bckills +ka/bctime +ft/revivals " \
+"-lms,race,nb/score"
void Cmd_HUD_SetFields(float argc)
{
float have_name = 0, have_primary = 0, have_secondary = 0, have_separator = 0;
float missing;
+ if(!gametype)
+ {
+ // set up a temporary scoreboard layout
+ // no layout can be properly set up until score_info data haven't been received
+ argc = tokenizebyseparator("0 1 ping pl name | score", " ");
+ ps_primary = 0;
+ scores_label[ps_primary] = strzone("score");
+ scores_flags[ps_primary] = SFL_ALLOW_HIDE;
+ }
+
// TODO: re enable with gametype dependant cvars?
if(argc < 3) // no arguments provided
argc = tokenizebyseparator(strcat("0 1 ", autocvar_scoreboard_columns), " ");
return str;
}
-void HUD_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
+void HUD_PrintScoreboardItem(vector pos, vector item_size, entity pl, float is_self, float pl_number)
{
vector tmp, rgb;
rgb = Team_ColorRGB(pl.team);
rgb_y = autocvar_scoreboard_color_bg_g + 0.5;
rgb_z = autocvar_scoreboard_color_bg_b + 0.5; }
- // Layout:
- tmp_x = sbwidth;
- tmp_y = hud_fontsize_y * 1.25;
- tmp_z = 0;
-
+ vector h_pos = pos - '1 1 0';
+ vector h_size = item_size + '2 0 0';
// alternated rows highlighting
if(is_self)
- drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
+ drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
else if((scoreboard_highlight) && (!mod(pl_number,2)))
- drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+ drawfill(h_pos, h_size, rgb, scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
+ tmp_x = item_size_x;
tmp_y = 0;
+ tmp_z = 0;
for(i = 0; i < hud_num_fields; ++i)
{
pos_x -= hud_size[i] + hud_fontsize_x;
}
}
+
+ if(pl.eliminated)
+ drawfill(h_pos, h_size, '0 0 0', 0.5, DRAWFLAG_NORMAL);
}
/*
pos_y += 1.25 * hud_fontsize_y; // skip the header
pos_y += autocvar_scoreboard_border_thickness;
+ // item size
+ tmp_x = sbwidth;
+ tmp_y = hud_fontsize_y * 1.25;
+
// fill the table and draw the rows
i = 0;
if (teamplay)
{
if(pl.team != tm.team)
continue;
- HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), i);
+ HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
pos_y += 1.25 * hud_fontsize_y;
++i;
}
{
if(pl.team == NUM_SPECTATOR)
continue;
- HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), i);
+ HUD_PrintScoreboardItem(pos, tmp, pl, (pl.sv_entnum == player_localnum), i);
pos_y += 1.25 * hud_fontsize_y;
++i;
}
vector HUD_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
{
float i;
- float weapon_cnt = WEP_COUNT - 3; // either minstanex/nex are hidden, no port-o-launch, no tuba
+ float weapon_cnt = WEP_COUNT - 3; // either vaporizer/vortex are hidden, no port-o-launch, no tuba
float rows;
if(autocvar_scoreboard_accuracy_doublerows)
rows = 2;
if(rows == 2)
pos_x += weapon_width / 2;
- if(switchweapon == WEP_MINSTANEX)
+ if(switchweapon == WEP_VAPORIZER)
g_instagib = 1; // TODO: real detection for instagib?
float weapon_stats;
self = get_weaponinfo(i);
if (!self.weapon)
continue;
- if ((i == WEP_NEX && g_instagib) || i == WEP_PORTO || (i == WEP_MINSTANEX && !g_instagib) || i == WEP_TUBA) // skip port-o-launch, vortex || vaporizer and tuba
+ if ((i == WEP_VORTEX && g_instagib) || i == WEP_PORTO || (i == WEP_VAPORIZER && !g_instagib) || i == WEP_TUBA) // skip port-o-launch, vortex || vaporizer and tuba
continue;
weapon_stats = weapon_accuracy[i-WEP_FIRST];
weapon_alpha = 0.2 * scoreboard_alpha_fg;
// weapon icon
- drawpic_aspect_skin(pos, strcat("weapon", self.netname), '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos, self.model2, '1 0 0' * weapon_width + '0 1 0' * weapon_height, '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
// the accuracy
if(weapon_stats >= 0) {
weapons_with_stats += 1;
float specs;
specs = 0;
tmp = pos;
+ vector item_size;
+ item_size_x = sbwidth;
+ item_size_y = hud_fontsize_y * 1.25;
+ item_size_z = 0;
for(pl = players.sort_next; pl; pl = pl.sort_next)
{
if(pl.team != NUM_SPECTATOR)
continue;
pos_y += 1.25 * hud_fontsize_y;
- HUD_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localnum), specs);
+ HUD_PrintScoreboardItem(pos, item_size, pl, (pl.sv_entnum == player_localnum), specs);
++specs;
}