float dist = -1; // dist will be calculated only when really needed to avoid wasting a vlen call
if (autocvar_hud_shownames_maxdistance)
{
- float max_dist = max(autocvar_hud_shownames_maxdistance, max_shot_distance);
+ float max_dist = min(autocvar_hud_shownames_maxdistance, max_shot_distance);
if (vdist(this.origin - view_origin, >=, max_dist))
return;
if (vdist(this.origin - view_origin, >=, autocvar_hud_shownames_mindistance))