if (f < 0) f = 0;
a *= f;
}
- if (a < ALPHA_MIN_VISIBLE && ISGAMETYPE(CTS)) return;
+ if (MUTATOR_CALLHOOK(ShowNames_Draw, this, a)) return;
+ a = M_ARGV(1, float);
if (vdist(this.origin - view_origin, >=, max_shot_distance)) return;
float dist = vlen(this.origin - view_origin);
if (autocvar_hud_shownames_maxdistance)