// FIXME: alpha is negative when dead, breaking death fade
if (!this.csqcmodel_isdead) a *= f;
}
- if (a < ALPHA_MIN_VISIBLE && gametype != MAPINFO_TYPE_CTS) return;
+ if (a < ALPHA_MIN_VISIBLE && ISGAMETYPE(CTS)) return;
if (vdist(this.origin - view_origin, >=, max_shot_distance)) return;
float dist = vlen(this.origin - view_origin);
if (autocvar_hud_shownames_maxdistance)