]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/shownames.qc
Scoreboard UI: ctrl-c to change default / all / custom columns layout. Other minor...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / shownames.qc
index af4d766ec0ef225b9fe859ad9ddac678b9b6757b..3f0688d61d0e4a2c577ae2ae10660197ccd18380 100644 (file)
@@ -2,11 +2,11 @@
 
 #include <client/draw.qh>
 #include <client/hud/_mod.qh>
-#include <client/resources.qh>
 #include <client/view.qh>
 #include <common/constants.qh>
 #include <common/ent_cs.qh>
 #include <common/net_linked.qh>
+#include <common/resources/cl_resources.qh>
 #include <common/teams.qh>
 #include <lib/csqcmodel/cl_model.qh>
 
@@ -31,8 +31,12 @@ STATIC_INIT(shownames_ent)
        }
 }
 
+// used by the antioverlap code
+.vector box_ofs;
+.vector box_org;
+
 const float SHOWNAMES_FADESPEED = 4;
-const float SHOWNAMES_FADEDELAY = 0.4;
+const float SHOWNAMES_FADEDELAY = 0;
 void Draw_ShowNames(entity this)
 {
        if (this.sv_entnum == current_player + 1) // self or spectatee
@@ -55,7 +59,7 @@ void Draw_ShowNames(entity this)
        }
        else
        {
-               traceline(view_origin, this.origin, MOVE_NORMAL, this);
+               traceline(view_origin, this.origin, MOVE_NOMONSTERS, this);
                hit = !(trace_fraction < 1 && (trace_networkentity != this.sv_entnum && trace_ent.entnum != this.sv_entnum));
        }
        // handle tag fading
@@ -73,18 +77,20 @@ void Draw_ShowNames(entity this)
                        overlap = 0;
        }
 
+       // o.z is < 0 when o is behind me
+       #define OFF_SCREEN(o) (o.z < 0 || o.x < 0 || o.y < 0 || o.x > vid_conwidth || o.y > vid_conheight)
        if (overlap == -1 && autocvar_hud_shownames_antioverlap)
        {
                // fade tag out if another tag that is closer to you overlaps
                entity entcs = NULL;
                LL_EACH(shownames_ent, it != this, {
                        entcs = entcs_receiver(i);
-                       if (!(entcs && entcs.has_sv_origin))
+                       if (!(entcs && entcs.has_origin))
                                continue;
-                       vector eo = project_3d_to_2d(it.origin);
-                       if (eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight) continue;
+                       vector eo = project_3d_to_2d(it.origin + eZ * autocvar_hud_shownames_offset);
+                       if (OFF_SCREEN(eo)) continue;
                        eo.z = 0;
-                       if (vdist((vec2(o) - eo), <, autocvar_hud_shownames_antioverlap_distance)
+                       if (boxesoverlap(this.box_org - this.box_ofs, this.box_org + this.box_ofs, it.box_org - it.box_ofs, it.box_org + it.box_ofs)
                                && vlen2(it.origin - view_origin) < vlen2(this.origin - view_origin))
                        {
                                overlap = 1;
@@ -92,26 +98,33 @@ void Draw_ShowNames(entity this)
                        }
                });
        }
-       bool onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight);
        if (!this.fadedelay) this.fadedelay = time + SHOWNAMES_FADEDELAY;
        if (this.csqcmodel_isdead) // dead player, fade out slowly
        {
                this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
        }
-       else if (!onscreen || (!this.sameteam && !hit)) // out of view, fade out
+       else if (!this.sameteam && !hit) // view blocked, fade out
        {
                this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime);
                this.fadedelay = 0; // reset fade in delay, enemy has left the view
        }
-       else if (overlap > 0) // tag overlap detected, fade out
+       else if (OFF_SCREEN(o)) // out of view, fade out
        {
                this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime);
        }
+       else if (overlap > 0) // tag overlap detected, fade out
+       {
+               float minalpha = autocvar_hud_shownames_antioverlap_minalpha;
+               if (this.alpha >= minalpha)
+                       this.alpha = max(minalpha, this.alpha - SHOWNAMES_FADESPEED * frametime);
+               else
+                       this.alpha = min(minalpha, this.alpha + SHOWNAMES_FADESPEED * frametime);
+       }
        else if (this.sameteam)  // fade in for team mates
        {
                this.alpha = min(1, this.alpha + SHOWNAMES_FADESPEED * frametime);
        }
-       else if (time > this.fadedelay)  // fade in for enemies
+       else if (time > this.fadedelay || this.alpha > 0)  // fade in for enemies
        {
                this.alpha = min(1, this.alpha + SHOWNAMES_FADESPEED * frametime);
        }
@@ -141,60 +154,67 @@ void Draw_ShowNames(entity this)
        }
        else if (vdist(this.origin - view_origin, >=, max_shot_distance))
                return;
-       if (!a) return;
+       if (!a || o.z < 0) return;
+
+       o.z = 0;
        float resize = 1;
-       if (autocvar_hud_shownames_resize)  // limit resize so its never smaller than 0.5... gets unreadable
+       if (autocvar_hud_shownames_resize && vdist(this.origin - view_origin, >=, autocvar_hud_shownames_mindistance))
        {
-               if (vdist(this.origin - view_origin, >=, autocvar_hud_shownames_mindistance))
+               // limit resize so its never smaller than 0.5... gets unreadable
+               float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
+               if (dist == -1)
+                       dist = vlen(this.origin - view_origin);
+               resize = 0.5 + 0.5 * (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
+       }
+       vector mySize = (vec2(autocvar_hud_shownames_aspect, 1)) * autocvar_hud_shownames_fontsize;
+       vector myPos = o - vec2(0.5 * mySize.x, mySize.y);
+       mySize.x *= resize;
+       mySize.y *= resize;
+       myPos.x += 0.5 * (mySize.x / resize - mySize.x);
+       myPos.y += (mySize.y / resize - mySize.y);
+
+       this.box_org = myPos + mySize / 2;
+       this.box_ofs = mySize / 2;
+
+       float namewidth = mySize.x;
+       if (autocvar_hud_shownames_status && this.sameteam && !this.csqcmodel_isdead)
+       {
+               vector pos = myPos + eY * autocvar_hud_shownames_fontsize * resize;
+               vector sz = vec2(0.5 * mySize.x, resize * autocvar_hud_shownames_statusbar_height);
+
+               this.box_ofs.x = max(mySize.x / 2, sz.x); // sz.x is already half as wide
+               this.box_ofs.y += sz.y / 2;
+               this.box_org.y = myPos.y + (mySize.y + sz.y) / 2;
+               // antioverlap debug code
+               //drawfill(this.box_org - this.box_ofs, this.box_ofs * 2, '1 1 1', a / 2, DRAWFLAG_NORMAL);
+
+               if (autocvar_hud_shownames_statusbar_highlight)
+                       drawfill(pos + eX * 0.25 * mySize.x, sz, '0.7 0.7 0.7', a / 2, DRAWFLAG_NORMAL);
+               if (this.healthvalue > 0)
                {
-                       float f = autocvar_hud_shownames_maxdistance - autocvar_hud_shownames_mindistance;
-                       if (dist == -1)
-                               dist = vlen(this.origin - view_origin);
-                       resize = 0.5 + 0.5 * (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
+                       HUD_Panel_DrawProgressBar(pos, sz, "nametag_statusbar",
+                               this.healthvalue / autocvar_hud_panel_healtharmor_maxhealth, false, 1, '1 0 0', a,
+                               DRAWFLAG_NORMAL);
                }
-       }
-       // draw the sprite image
-       if (o.z >= 0)
-       {
-               o.z = 0;
-               vector mySize = (vec2(autocvar_hud_shownames_aspect, 1)) * autocvar_hud_shownames_fontsize;
-               vector myPos = o - vec2(0.5 * mySize.x, mySize.y);
-               // size scaling
-               mySize.x *= resize;
-               mySize.y *= resize;
-               myPos.x += 0.5 * (mySize.x / resize - mySize.x);
-               myPos.y += (mySize.y / resize - mySize.y);
-               // this is where the origin of the string
-               float namewidth = mySize.x;
-               if (autocvar_hud_shownames_status && this.sameteam && !this.csqcmodel_isdead)
+               if (GetResource(this, RES_ARMOR) > 0)
                {
-                       vector pos = myPos + eY * autocvar_hud_shownames_fontsize * resize;
-                       vector sz = vec2(0.5 * mySize.x, resize * autocvar_hud_shownames_statusbar_height);
-                       if (autocvar_hud_shownames_statusbar_highlight)
-                               drawfill(pos + eX * 0.25 * mySize.x, sz, '0.7 0.7 0.7', a / 2, DRAWFLAG_NORMAL);
-                       if (this.healthvalue > 0)
-                       {
-                               HUD_Panel_DrawProgressBar(pos, sz, "nametag_statusbar",
-                                       this.healthvalue / autocvar_hud_panel_healtharmor_maxhealth, false, 1, '1 0 0', a,
-                                       DRAWFLAG_NORMAL);
-                       }
-                       if (GetResource(this, RES_ARMOR) > 0)
-                       {
-                               HUD_Panel_DrawProgressBar(pos + eX * 0.5 * mySize.x, sz, "nametag_statusbar",
-                                       GetResource(this, RES_ARMOR) / autocvar_hud_panel_healtharmor_maxarmor, false, 0, '0 1 0', a,
-                                       DRAWFLAG_NORMAL);
-                       }
+                       HUD_Panel_DrawProgressBar(pos + eX * 0.5 * mySize.x, sz, "nametag_statusbar",
+                               GetResource(this, RES_ARMOR) / autocvar_hud_panel_healtharmor_maxarmor, false, 0, '0 1 0', a,
+                               DRAWFLAG_NORMAL);
                }
-               string s = entcs_GetName(this.sv_entnum - 1);
-               if ((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
-                       s = playername(s, entcs_GetTeam(this.sv_entnum - 1), true);
-               drawfontscale = '1 1 0' * resize;
-               s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
-               float width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize);
-               myPos.x = o.x - (width * resize) / 2;
-               drawcolorcodedstring(myPos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
-               drawfontscale = '1 1 0';
        }
+       // antioverlap debug code
+       //else drawfill(this.box_org - this.box_ofs, this.box_ofs * 2, '1 1 1', a / 2, DRAWFLAG_NORMAL);
+
+       string s = entcs_GetName(this.sv_entnum - 1);
+       if ((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
+               s = playername(s, entcs_GetTeam(this.sv_entnum - 1), true);
+       drawfontscale = '1 1 0' * resize;
+       s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
+       float width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize);
+       myPos.x = o.x - (width * resize) / 2;
+       drawcolorcodedstring(myPos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
+       drawfontscale = '1 1 0';
 }
 
 void Draw_ShowNames_All()