#include "shownames.qh"
+#include "autocvars.qh"
+#include "miscfunctions.qh"
+#include "resources.qh"
#include "hud/_mod.qh"
#include <common/ent_cs.qh>
const float SHOWNAMES_FADEDELAY = 0.4;
void Draw_ShowNames(entity this)
{
- if (this.sv_entnum == (current_player + 1)) // self or spectatee
- if (!(autocvar_hud_shownames_self && autocvar_chase_active)) return;
+ if (this.sv_entnum == current_player + 1) // self or spectatee
+ {
+ if (!autocvar_chase_active)
+ return;
+
+ if (!autocvar_hud_shownames_self
+ && !(spectatee_status > 0 && time <= spectatee_status_changed_time + 1))
+ {
+ return;
+ }
+ }
+
if (!this.sameteam && !autocvar_hud_shownames_enemies) return;
bool hit;
if (!autocvar_hud_shownames_crosshairdistance && this.sameteam)
overlap = 0;
}
- float dist = vlen(this.origin - view_origin);
if (overlap == -1 && autocvar_hud_shownames_antioverlap)
{
// fade tag out if another tag that is closer to you overlaps
vector eo = project_3d_to_2d(it.origin);
if (eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight) continue;
eo.z = 0;
- if (vdist(((eX * o.x + eY * o.y) - eo), <, autocvar_hud_shownames_antioverlap_distance)
- && vdist((it.origin - view_origin), <, dist))
+ if (vdist((vec2(o) - eo), <, autocvar_hud_shownames_antioverlap_distance)
+ && vlen2(it.origin - view_origin) < vlen2(this.origin - view_origin))
{
overlap = 1;
break;
}
bool onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight);
if (!this.fadedelay) this.fadedelay = time + SHOWNAMES_FADEDELAY;
- if (this.csqcmodel_isdead) // dead player, fade out slowly
+ if (this.csqcmodel_isdead) // dead player, fade out slowly
{
this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
}
else if (!onscreen || (!this.sameteam && !hit)) // out of view, fade out
{
this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime);
- this.fadedelay = 0; // reset fade in delay, enemy has left the view
+ this.fadedelay = 0; // reset fade in delay, enemy has left the view
}
else if (overlap > 0) // tag overlap detected, fade out
{
this.alpha = min(1, this.alpha + SHOWNAMES_FADESPEED * frametime);
}
float a = autocvar_hud_shownames_alpha * this.alpha;
- // multiply by player alpha
if (!this.sameteam || (this.sv_entnum == player_localentnum))
{
float f = entcs_GetAlpha(this.sv_entnum - 1);
if (f == 0) f = 1;
if (f < 0) f = 0;
- // FIXME: alpha is negative when dead, breaking death fade
- if (!this.csqcmodel_isdead) a *= f;
+ a *= f;
}
- if (a < ALPHA_MIN_VISIBLE && gametype != MAPINFO_TYPE_CTS) return;
+ if (a < ALPHA_MIN_VISIBLE && ISGAMETYPE(CTS)) return;
+ if (vdist(this.origin - view_origin, >=, max_shot_distance)) return;
+ float dist = vlen(this.origin - view_origin);
if (autocvar_hud_shownames_maxdistance)
{
if (dist >= autocvar_hud_shownames_maxdistance) return;
if (o.z >= 0)
{
o.z = 0;
- vector mySize = (eX * autocvar_hud_shownames_aspect + eY) * autocvar_hud_shownames_fontsize;
- vector myPos = o - '0.5 0 0' * mySize.x - '0 1 0' * mySize.y;
+ vector mySize = (vec2(autocvar_hud_shownames_aspect, 1)) * autocvar_hud_shownames_fontsize;
+ vector myPos = o - vec2(0.5 * mySize.x, mySize.y);
// size scaling
mySize.x *= resize;
mySize.y *= resize;
myPos.x += 0.5 * (mySize.x / resize - mySize.x);
myPos.y += (mySize.y / resize - mySize.y);
// this is where the origin of the string
- vector namepos = myPos;
float namewidth = mySize.x;
if (autocvar_hud_shownames_status && this.sameteam)
{
- vector v = namepos + '0 1 0' * autocvar_hud_shownames_fontsize * resize;
- vector s = eX * 0.5 * mySize.x + eY * resize * autocvar_hud_shownames_statusbar_height;
+ vector pos = myPos + eY * autocvar_hud_shownames_fontsize * resize;
+ vector sz = vec2(0.5 * mySize.x, resize * autocvar_hud_shownames_statusbar_height);
+ if (autocvar_hud_shownames_statusbar_highlight)
+ drawfill(pos + eX * 0.25 * mySize.x, sz, '0.7 0.7 0.7', a / 2, DRAWFLAG_NORMAL);
if (this.healthvalue > 0)
{
- HUD_Panel_DrawProgressBar(v, s, "nametag_statusbar",
+ HUD_Panel_DrawProgressBar(pos, sz, "nametag_statusbar",
this.healthvalue / autocvar_hud_panel_healtharmor_maxhealth, false, 1, '1 0 0', a,
DRAWFLAG_NORMAL);
}
- if (this.armorvalue > 0)
+ if (GetResource(this, RES_ARMOR) > 0)
{
- HUD_Panel_DrawProgressBar(v + eX * 0.5 * mySize.x, s, "nametag_statusbar",
- this.armorvalue / autocvar_hud_panel_healtharmor_maxarmor, false, 0, '0 1 0', a,
+ HUD_Panel_DrawProgressBar(pos + eX * 0.5 * mySize.x, sz, "nametag_statusbar",
+ GetResource(this, RES_ARMOR) / autocvar_hud_panel_healtharmor_maxarmor, false, 0, '0 1 0', a,
DRAWFLAG_NORMAL);
}
}
string s = entcs_GetName(this.sv_entnum - 1);
- if ((autocvar_hud_shownames_decolorize == 1 && teamplay)
- || autocvar_hud_shownames_decolorize == 2) s = playername(s, entcs_GetTeam(this.sv_entnum - 1));
+ if ((autocvar_hud_shownames_decolorize == 1 && teamplay) || autocvar_hud_shownames_decolorize == 2)
+ s = playername(s, entcs_GetTeam(this.sv_entnum - 1));
drawfontscale = '1 1 0' * resize;
s = textShortenToWidth(s, namewidth, '1 1 0' * autocvar_hud_shownames_fontsize, stringwidth_colors);
float width = stringwidth(s, true, '1 1 0' * autocvar_hud_shownames_fontsize);
- if (width != namewidth) namepos.x += (namewidth - width) / 2;
- drawcolorcodedstring(namepos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
+ myPos.x = o.x - (width * resize) / 2;
+ drawcolorcodedstring(myPos, s, '1 1 0' * autocvar_hud_shownames_fontsize, a, DRAWFLAG_NORMAL);
drawfontscale = '1 1 0';
}
}
if (entcs.m_entcs_private)
{
it.healthvalue = entcs.healthvalue;
- it.armorvalue = entcs.armorvalue;
+ SetResourceExplicit(it, RES_ARMOR, GetResource(entcs, RES_ARMOR));
it.sameteam = true;
}
else
{
it.healthvalue = 0;
- it.armorvalue = 0;
+ SetResourceExplicit(it, RES_ARMOR, 0);
it.sameteam = false;
}
bool dead = entcs_IsDead(i) || entcs_IsSpectating(i);
- if (!it.csqcmodel_isdead) setorigin(it, entcs.origin);
+ if (!it.csqcmodel_isdead || it.alpha > 0)
+ setorigin(it, entcs.origin);
it.csqcmodel_isdead = dead;
Draw_ShowNames(it);
});