]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/shownames.qc
strafehud: remove experimental marking and comment about slick detection in spectator...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / shownames.qc
index af4d766ec0ef225b9fe859ad9ddac678b9b6757b..f07e66fb573c43dc35ee69f68447352d9cfe1f01 100644 (file)
@@ -31,6 +31,10 @@ STATIC_INIT(shownames_ent)
        }
 }
 
+// used by the antioverlap code
+.vector box_ofs;
+.vector box_org;
+
 const float SHOWNAMES_FADESPEED = 4;
 const float SHOWNAMES_FADEDELAY = 0.4;
 void Draw_ShowNames(entity this)
@@ -55,7 +59,7 @@ void Draw_ShowNames(entity this)
        }
        else
        {
-               traceline(view_origin, this.origin, MOVE_NORMAL, this);
+               traceline(view_origin, this.origin, MOVE_NOMONSTERS, this);
                hit = !(trace_fraction < 1 && (trace_networkentity != this.sv_entnum && trace_ent.entnum != this.sv_entnum));
        }
        // handle tag fading
@@ -73,18 +77,20 @@ void Draw_ShowNames(entity this)
                        overlap = 0;
        }
 
+       // o.z is < 0 when o is behind me
+       #define OFF_SCREEN(o) (o.z < 0 || o.x < 0 || o.y < 0 || o.x > vid_conwidth || o.y > vid_conheight)
        if (overlap == -1 && autocvar_hud_shownames_antioverlap)
        {
                // fade tag out if another tag that is closer to you overlaps
                entity entcs = NULL;
                LL_EACH(shownames_ent, it != this, {
                        entcs = entcs_receiver(i);
-                       if (!(entcs && entcs.has_sv_origin))
+                       if (!(entcs && entcs.has_origin))
                                continue;
-                       vector eo = project_3d_to_2d(it.origin);
-                       if (eo.z < 0 || eo.x < 0 || eo.y < 0 || eo.x > vid_conwidth || eo.y > vid_conheight) continue;
+                       vector eo = project_3d_to_2d(it.origin + eZ * autocvar_hud_shownames_offset);
+                       if (OFF_SCREEN(eo)) continue;
                        eo.z = 0;
-                       if (vdist((vec2(o) - eo), <, autocvar_hud_shownames_antioverlap_distance)
+                       if (boxesoverlap(this.box_org - this.box_ofs, this.box_org + this.box_ofs, it.box_org - it.box_ofs, it.box_org + it.box_ofs)
                                && vlen2(it.origin - view_origin) < vlen2(this.origin - view_origin))
                        {
                                overlap = 1;
@@ -92,26 +98,33 @@ void Draw_ShowNames(entity this)
                        }
                });
        }
-       bool onscreen = (o.z >= 0 && o.x >= 0 && o.y >= 0 && o.x <= vid_conwidth && o.y <= vid_conheight);
        if (!this.fadedelay) this.fadedelay = time + SHOWNAMES_FADEDELAY;
        if (this.csqcmodel_isdead) // dead player, fade out slowly
        {
                this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * 0.25 * frametime);
        }
-       else if (!onscreen || (!this.sameteam && !hit)) // out of view, fade out
+       else if (!this.sameteam && !hit) // view blocked, fade out
        {
                this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime);
                this.fadedelay = 0; // reset fade in delay, enemy has left the view
        }
-       else if (overlap > 0) // tag overlap detected, fade out
+       else if (OFF_SCREEN(o)) // out of view, fade out
        {
                this.alpha = max(0, this.alpha - SHOWNAMES_FADESPEED * frametime);
        }
+       else if (overlap > 0) // tag overlap detected, fade out
+       {
+               float minalpha = autocvar_hud_shownames_antioverlap_minalpha;
+               if (this.alpha >= minalpha)
+                       this.alpha = max(minalpha, this.alpha - SHOWNAMES_FADESPEED * frametime);
+               else
+                       this.alpha = min(minalpha, this.alpha + SHOWNAMES_FADESPEED * frametime);
+       }
        else if (this.sameteam)  // fade in for team mates
        {
                this.alpha = min(1, this.alpha + SHOWNAMES_FADESPEED * frametime);
        }
-       else if (time > this.fadedelay)  // fade in for enemies
+       else if (time > this.fadedelay || this.alpha > 0)  // fade in for enemies
        {
                this.alpha = min(1, this.alpha + SHOWNAMES_FADESPEED * frametime);
        }
@@ -153,23 +166,30 @@ void Draw_ShowNames(entity this)
                        resize = 0.5 + 0.5 * (f - max(0, dist - autocvar_hud_shownames_mindistance)) / f;
                }
        }
-       // draw the sprite image
+
        if (o.z >= 0)
        {
                o.z = 0;
                vector mySize = (vec2(autocvar_hud_shownames_aspect, 1)) * autocvar_hud_shownames_fontsize;
                vector myPos = o - vec2(0.5 * mySize.x, mySize.y);
-               // size scaling
                mySize.x *= resize;
                mySize.y *= resize;
                myPos.x += 0.5 * (mySize.x / resize - mySize.x);
                myPos.y += (mySize.y / resize - mySize.y);
-               // this is where the origin of the string
+
+               this.box_org = myPos + mySize / 2;
+               this.box_ofs = mySize / 2;
+
                float namewidth = mySize.x;
                if (autocvar_hud_shownames_status && this.sameteam && !this.csqcmodel_isdead)
                {
                        vector pos = myPos + eY * autocvar_hud_shownames_fontsize * resize;
                        vector sz = vec2(0.5 * mySize.x, resize * autocvar_hud_shownames_statusbar_height);
+
+                       this.box_ofs.x = max(mySize.x / 2, sz.x); // sz.x is already half as wide
+                       this.box_ofs.y += sz.y / 2;
+                       this.box_org.y = myPos.y + (mySize.y + sz.y) / 2;
+
                        if (autocvar_hud_shownames_statusbar_highlight)
                                drawfill(pos + eX * 0.25 * mySize.x, sz, '0.7 0.7 0.7', a / 2, DRAWFLAG_NORMAL);
                        if (this.healthvalue > 0)