#ifndef SHOWNAMES_H
#define SHOWNAMES_H
-entityclass(ShowNames)
+entityclass(ShowNames);
class(ShowNames) .float healthvalue;
class(ShowNames) .float armorvalue;
class(ShowNames) .float sameteam;
class(ShowNames) .float fadedelay;
class(ShowNames) .float pointtime;
+
+void Draw_ShowNames_All();
+
#endif