-float music_disabled;
-entity music_default;
-entity music_target;
-entity music_trigger;
-// FIXME also control bgmvolume here, to not require a target_music for the default track.
-
-.float state;
-.float lastvol;
+#include "target_music.qh"
void TargetMusic_Advance()
{
void Net_TargetMusic()
{
- float vol, fai, fao, tim, id;
- string noi;
- entity e;
-
- id = ReadShort();
- vol = ReadByte() / 255.0;
- fai = ReadByte() / 16.0;
- fao = ReadByte() / 16.0;
- tim = ReadByte();
- noi = ReadString();
+ int id = ReadShort();
+ float vol = ReadByte() / 255.0;
+ float fai = ReadByte() / 16.0;
+ float fao = ReadByte() / 16.0;
+ float tim = ReadByte();
+ string noi = ReadString();
+ entity e;
for(e = world; (e = findfloat(e, enttype, ENT_CLIENT_TRIGGER_MUSIC)); )
{
if(e.count == id)
sound(e, CH_BGM_SINGLE, e.noise, 0, ATTEN_NONE);
if(getsoundtime(e, CH_BGM_SINGLE) < 0)
{
- printf(_("Cannot initialize sound %s\n"), e.noise);
+ dprintf("Cannot initialize sound %s\n", e.noise);
strunzone(e.noise);
e.noise = string_null;
}
void Ent_ReadTriggerMusic()
{
- float f;
- string s;
- f = ReadByte();
+ int f = ReadByte();
if(f & 4)
{
self.origin_x = ReadCoord();
self.volume = ReadByte() / 255.0;
self.fade_time = ReadByte() / 16.0;
self.fade_rate = ReadByte() / 16.0;
- s = self.noise;
+ string s = self.noise;
if(self.noise)
strunzone(self.noise);
self.noise = strzone(ReadString());
sound(self, CH_BGM_SINGLE, self.noise, 0, ATTEN_NONE);
if(getsoundtime(self, CH_BGM_SINGLE) < 0)
{
- printf(_("Cannot initialize sound %s\n"), self.noise);
+ dprintf("Cannot initialize sound %s\n", self.noise);
strunzone(self.noise);
self.noise = string_null;
}