void HUD_Draw()
{
+ if(!intermission)
if (MUTATOR_CALLHOOK(HUD_Draw_overlay))
{
drawfill('0 0 0', eX * vid_conwidth + eY * vid_conheight, MUTATOR_ARGV(0, vector), autocvar_hud_colorflash_alpha * MUTATOR_ARGV(0, float), DRAWFLAG_ADDITIVE);
else
view_quality = 1;
+ // this needs to be updated manually now due to the destruction of engine physics stats
+ if(autocvar_slowmo != STAT(MOVEVARS_TIMESCALE))
+ cvar_set("slowmo", ftos(STAT(MOVEVARS_TIMESCALE)));
+
button_attack2 = PHYS_INPUT_BUTTON_ATCK2(this);
button_zoom = PHYS_INPUT_BUTTON_ZOOM(this);