vector traceorigin = getplayerorigin(player_localentnum-1) + (eZ * getstati(STAT_VIEWHEIGHT));
- vecs = decompressShotOrigin(getstati(STAT_SHOTORG));
+ vecs = decompressShotOrigin(STAT(SHOTORG));
traceline(traceorigin, traceorigin + view_forward * MAX_SHOT_DISTANCE, mv, ta);
trueaimpoint = trace_endpos;