]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/view.qc
Merge branch 'mirceakitsune/button14' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / view.qc
index 2341cec7797120e9b69617d607767fb3c3f86106..be4b8f4a9674071b287b0e535b0b157b3a609120 100644 (file)
@@ -76,54 +76,46 @@ float autocvar_cl_leanmodel_lowpass = 0.05;
        ret = ref_store = ref_store * (1 - frac) + (value) * frac;
 
 #define lowpass_limited(value, frac, limit, ref_store, ret) MACRO_BEGIN \
-{ \
        float __ignore; lowpass(value, frac, ref_store, __ignore); \
        ret = ref_store = bound((value) - (limit), ref_store, (value) + (limit)); \
-MACRO_END
+MACRO_END
 
 #define highpass(value, frac, ref_store, ret) MACRO_BEGIN \
-{ \
        float __f = 0; lowpass(value, frac, ref_store, __f); \
        ret = (value) - __f; \
-MACRO_END
+MACRO_END
 
 #define highpass_limited(value, frac, limit, ref_store, ret) MACRO_BEGIN \
-{ \
        float __f = 0; lowpass_limited(value, frac, limit, ref_store, __f); \
        ret = (value) - __f; \
-MACRO_END
+MACRO_END
 
 #define lowpass2(value, frac, ref_store, ref_out) MACRO_BEGIN \
-{ \
        lowpass(value.x, frac, ref_store.x, ref_out.x); \
        lowpass(value.y, frac, ref_store.y, ref_out.y); \
-MACRO_END
+MACRO_END
 
 #define highpass2(value, frac, ref_store, ref_out) MACRO_BEGIN \
-{ \
        highpass(value.x, frac, ref_store.x, ref_out.x); \
        highpass(value.y, frac, ref_store.y, ref_out.y); \
-MACRO_END
+MACRO_END
 
 #define highpass2_limited(value, frac, limit, ref_store, ref_out) MACRO_BEGIN \
-{ \
        highpass_limited(value.x, frac, limit, ref_store.x, ref_out.x); \
        highpass_limited(value.y, frac, limit, ref_store.y, ref_out.y); \
-MACRO_END
+MACRO_END
 
 #define lowpass3(value, frac, ref_store, ref_out) MACRO_BEGIN \
-{ \
        lowpass(value.x, frac, ref_store.x, ref_out.x); \
        lowpass(value.y, frac, ref_store.y, ref_out.y); \
        lowpass(value.z, frac, ref_store.z, ref_out.z); \
-MACRO_END
+MACRO_END
 
 #define highpass3(value, frac, ref_store, ref_out) MACRO_BEGIN \
-{ \
        highpass(value.x, frac, ref_store.x, ref_out.x); \
        highpass(value.y, frac, ref_store.y, ref_out.y); \
        highpass(value.z, frac, ref_store.z, ref_out.z); \
-MACRO_END
+MACRO_END
 
 void calc_followmodel_ofs(entity view)
 {
@@ -633,6 +625,8 @@ vector GetOrthoviewFOV(vector ov_worldmin, vector ov_worldmax, vector ov_mid, ve
 // this function must match W_SetupShot!
 float zoomscript_caught;
 
+bool minigame_wasactive;
+
 vector wcross_origin;
 float wcross_scale_prev, wcross_alpha_prev;
 vector wcross_color_prev;
@@ -801,37 +795,41 @@ vector liquidcolor_prev;
 
 float eventchase_current_distance;
 float eventchase_running;
-bool WantEventchase(entity this)
+int WantEventchase(entity this)
 {
        if(autocvar_cl_orthoview)
-               return false;
+               return 0;
        if(STAT(GAME_STOPPED) || intermission)
-               return true;
+               return 1;
        if(this.viewloc)
-               return true;
+               return 1;
        if(spectatee_status >= 0)
        {
                if(hud != HUD_NORMAL && (autocvar_cl_eventchase_vehicle || spectatee_status > 0))
-                       return true;
+                       return 1;
                if(MUTATOR_CALLHOOK(WantEventchase, this))
-                       return true;
+                       return 1;
                if(autocvar_cl_eventchase_frozen && STAT(FROZEN))
-                       return true;
+                       return 1;
                if(autocvar_cl_eventchase_death && (STAT(HEALTH) <= 0))
                {
                        if(autocvar_cl_eventchase_death == 2)
                        {
                                // don't stop eventchase once it's started (even if velocity changes afterwards)
                                if(this.velocity == '0 0 0' || eventchase_running)
-                                       return true;
+                                       return 1;
                        }
-                       else return true;
+                       else return 1;
+               }
+               if (spectatee_status > 0 && autocvar_cl_eventchase_spectated_change)
+               {
+                       if (time <= spectatee_status_changed_time + min(3, autocvar_cl_eventchase_spectated_change_time))
+                               return 1;
+                       else if (eventchase_running)
+                               return -1; // disable chase_active while eventchase is still enabled so to avoid a glicth
                }
-               if (spectatee_status > 0 && autocvar_cl_eventchase_spectated_change
-                       && time <= spectatee_status_changed_time + 0.5)
-                       return true;
        }
-       return false;
+       return 0;
 }
 
 void HUD_Crosshair_Vehicle(entity this)
@@ -1350,21 +1348,22 @@ void HUD_Crosshair(entity this)
                        }
 
 #define CROSSHAIR_DO_BLUR(M,sz,wcross_name,wcross_alpha) \
-                       MACRO_BEGIN { \
+                       MACRO_BEGIN \
+                               vector scaled_sz = sz * wcross_size; \
                                if(wcross_blur > 0) \
                                { \
                                        for(i = -2; i <= 2; ++i) \
                                        for(j = -2; j <= 2; ++j) \
-                                       M(i,j,sz,wcross_name,wcross_alpha*0.04); \
+                                       M(i,j,sz,scaled_sz,wcross_name,wcross_alpha*0.04); \
                                } \
                                else \
                                { \
-                                       M(0,0,sz,wcross_name,wcross_alpha); \
+                                       M(0,0,sz,scaled_sz,wcross_name,wcross_alpha); \
                                } \
-                       MACRO_END
+                       MACRO_END
 
-#define CROSSHAIR_DRAW_SINGLE(i,j,sz,wcross_name,wcross_alpha) \
-                       drawpic(wcross_origin - ('0.5 0 0' * (sz * wcross_size.x + i * wcross_blur) + '0 0.5 0' * (sz * wcross_size.y + j * wcross_blur)), wcross_name, sz * wcross_size, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
+#define CROSSHAIR_DRAW_SINGLE(i,j,sz,scaled_sz,wcross_name,wcross_alpha) \
+                       drawpic(wcross_origin - ('0.5 0 0' * (scaled_sz.x + i * wcross_blur) + '0 0.5 0' * (scaled_sz.y + j * wcross_blur)), wcross_name, scaled_sz, wcross_color, wcross_alpha, DRAWFLAG_NORMAL)
 
 #define CROSSHAIR_DRAW(sz,wcross_name,wcross_alpha) \
                        CROSSHAIR_DO_BLUR(CROSSHAIR_DRAW_SINGLE,sz,wcross_name,wcross_alpha)
@@ -1533,7 +1532,7 @@ void HUD_Draw(entity this)
        if(autocvar_r_letterbox == 0)
                if(autocvar_viewsize < 120)
                {
-                       if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS))
+                       if(!(ISGAMETYPE(RACE) || ISGAMETYPE(CTS)))
                                Accuracy_LoadLevels();
 
                        HUD_Main();
@@ -1585,6 +1584,15 @@ void HUD_Mouse(entity player)
                return;
        }
 
+       if (cursor_active == -1) // starting to display the cursor
+       {
+               // since HUD_Mouse is called by CSQC_UpdateView before CSQC_InputEvent,
+               // in the first frame mousepos is the mouse position of the last time
+               // the cursor was displayed, thus we ignore it to avoid a glictch
+               cursor_active = 1;
+               return;
+       }
+
        if(!autocvar_hud_cursormode)
                update_mousepos();
 
@@ -1592,7 +1600,7 @@ void HUD_Mouse(entity player)
                HUD_Panel_Mouse();
        else
        {
-               if (HUD_MinigameMenu_IsOpened() || active_minigame)
+               if (HUD_MinigameMenu_IsOpened())
                        HUD_Minigame_Mouse();
                if (QuickMenu_IsOpened())
                        QuickMenu_Mouse();
@@ -1741,7 +1749,8 @@ void CSQC_UpdateView(entity this, float w, float h)
                        }
                }
 
-               if(WantEventchase(this))
+               int eventchase = WantEventchase(this);
+               if (eventchase)
                {
                        vector current_view_origin_override = '0 0 0';
                        vector view_offset_override = '0 0 0';
@@ -1819,7 +1828,8 @@ void CSQC_UpdateView(entity this, float w, float h)
                        if(!local_player.viewloc)
                                setproperty(VF_ANGLES, WarpZone_TransformVAngles(WarpZone_trace_transform, view_angles));
                }
-               else if(autocvar_chase_active < 0) // time to disable chase_active if it was set by this code
+
+               if (eventchase <= 0 && autocvar_chase_active < 0) // time to disable chase_active if it was set by this code
                {
                        eventchase_running = false;
                        cvar_set("chase_active", "0");
@@ -1938,10 +1948,7 @@ void CSQC_UpdateView(entity this, float w, float h)
        // Render the Scene
        view_origin = getpropertyvec(VF_ORIGIN);
        view_angles = getpropertyvec(VF_ANGLES);
-       makevectors(view_angles);
-       view_forward = v_forward;
-       view_right = v_right;
-       view_up = v_up;
+       MAKEVECTORS(makevectors, view_angles, view_forward, view_right, view_up);
 
 #ifdef BLURTEST
        if(time > blurtest_time0 && time < blurtest_time1)
@@ -2010,6 +2017,20 @@ void CSQC_UpdateView(entity this, float w, float h)
                }
        }
 
+       if(active_minigame && HUD_MinigameMenu_IsOpened())
+       {
+               if(!minigame_wasactive)
+               {
+                       localcmd("+button12\n");
+                       minigame_wasactive = true;
+               }
+       }
+       else if(minigame_wasactive)
+       {
+               localcmd("-button12\n");
+               minigame_wasactive = false;
+       }
+
        ColorTranslateMode = autocvar_cl_stripcolorcodes;
 
        for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
@@ -2445,7 +2466,7 @@ void CSQC_UpdateView(entity this, float w, float h)
        else if(cvar("r_glsl_postprocess") == 2)
                cvar_set("r_glsl_postprocess", "0");
 
-       /*if(gametype == MAPINFO_TYPE_CTF)
+       /*if(ISGAMETYPE(CTF))
          {
          ctf_view();
          } else */