fld = angles;
else
fld = origin;
- self.fld = self.saved;
+ self.(fld) = self.saved;
if(self.lodmodelindex1)
{
InterpolateOrigin_Do();
- self.saved = self.fld;
+ self.saved = self.(fld);
f = BGMScript(self);
if(f >= 0)
self.alpha = 1 + self.lip * f;
else // > 0: alpha goes from 1-|lip| to 1 when toggled (toggling adds lip)
self.alpha = 1 - self.lip * (1 - f);
- self.fld = self.fld + self.movedir * f;
+ self.(fld) = self.(fld) + self.movedir * f;
}
else
self.alpha = 1;
fld = angles;
else
fld = origin;
- self.fld = self.saved;
+ self.(fld) = self.saved;
f = ReadByte();
InterpolateOrigin_Note();
- self.saved = self.fld;
+ self.saved = self.(fld);
self.entremove = Ent_Wall_Remove;
self.draw = Ent_Wall_Draw;