-.float lip;
-.float bgmscriptangular;
-.float lodmodelindex0, lodmodelindex1, lodmodelindex2;
-.float loddistance1, loddistance2;
-.vector saved;
+#include "wall.qh"
void Ent_Wall_Draw()
{
void Ent_Wall()
{
- float f;
+ int f;
var .vector fld;
InterpolateOrigin_Undo();