#include "wall.qh"
+#include "autocvars.qh"
+#include "main.qh"
#include "bgmscript.qh"
void Ent_Wall_Remove(entity this)
{
- if(this.bgmscript)
- strunzone(this.bgmscript);
- this.bgmscript = string_null;
+ strfree(this.bgmscript);
}
NET_HANDLE(ENT_CLIENT_WALL, bool isnew)
this.colormap = ReadShort();
else
this.colormap = 0;
+ this.skin = ReadByte();
}
if(f & 2)
{
- this.origin_x = ReadCoord();
- this.origin_y = ReadCoord();
- this.origin_z = ReadCoord();
+ this.origin = ReadVector();
setorigin(this, this.origin);
}
this.scale = ReadShort() / 256.0;
if(f & 0x20)
{
- this.mins_x = ReadCoord();
- this.mins_y = ReadCoord();
- this.mins_z = ReadCoord();
- this.maxs_x = ReadCoord();
- this.maxs_y = ReadCoord();
- this.maxs_z = ReadCoord();
+ this.mins = ReadVector();
+ this.maxs = ReadVector();
}
else
this.mins = this.maxs = '0 0 0';
setsize(this, this.mins, this.maxs);
- if(this.bgmscript)
- strunzone(this.bgmscript);
- this.bgmscript = ReadString();
- if(substring(this.bgmscript, 0, 1) == "<")
+ string s = ReadString();
+ if(substring(s, 0, 1) == "<")
{
- this.bgmscript = strzone(substring(this.bgmscript, 1, -1));
+ strcpy(this.bgmscript, substring(s, 1, -1));
this.bgmscriptangular = 1;
}
else
{
- this.bgmscript = strzone(this.bgmscript);
+ strcpy(this.bgmscript, s);
this.bgmscriptangular = 0;
}
if(this.bgmscript != "")
this.bgmscriptdecay = ReadByte() / 64.0;
this.bgmscriptsustain = ReadByte() / 255.0;
this.bgmscriptrelease = ReadByte() / 64.0;
- this.movedir_x = ReadCoord();
- this.movedir_y = ReadCoord();
- this.movedir_z = ReadCoord();
+ this.movedir = ReadVector();
this.lip = ReadByte() / 255.0;
}
- this.fade_start = ReadShort();
- this.fade_end = ReadShort();
- this.alpha_max = ReadShort();
- this.alpha_min = ReadShort();
- this.inactive = ReadShort();
+ this.fade_start = ReadByte();
+ this.fade_end = ReadByte();
+ this.alpha_max = ReadByte();
+ this.alpha_min = ReadByte();
+ this.inactive = ReadByte();
this.fade_vertical_offset = ReadShort();
BGMScript_InitEntity(this);
}