.float scale;
.vector movedir;
-void Ent_Wall_PreDraw()
-{SELFPARAM();
+void Ent_Wall_PreDraw(entity this)
+{
if (this.inactive)
{
this.alpha = 0;
this.entremove = Ent_Wall_Remove;
this.draw = Ent_Wall_Draw;
- this.predraw = Ent_Wall_PreDraw;
+ setpredraw(this, Ent_Wall_PreDraw);
}