-#ifndef WALL_H
-#define WALL_H
+#pragma once
entityclass(Wall);
class(Wall) .float lip;
// fade_vertical_offset is a vertival offset for player position
.float fade_start, fade_end, fade_vertical_offset;
.float default_solid;
-// This variable will be set by trigger
-.float antiwall_flag;
-void Ent_Wall_Draw();
+void Ent_Wall_Draw(entity this);
-void Ent_Wall_Remove();
-
-void Ent_Wall();
-#endif
+void Ent_Wall_Remove(entity this);