.float maxdistance;
.float hideflags;
.float spawntime;
-.float health;
.float build_started;
.float build_starthealth;
.float build_finished;
{
switch(s)
{
- case "ons-cp-atck-neut": return 2;
- case "ons-cp-atck-red": return 2;
- case "ons-cp-atck-blue": return 2;
- case "ons-cp-dfnd-red": return 0.5;
- case "ons-cp-dfnd-blue": return 0.5;
+ case "ons-cp-atck": return 2;
+ case "ons-cp-dfnd": return 0.5;
case "item-invis": return 2;
case "item-extralife": return 2;
case "item-speed": return 2;
case "keycarrier-yellow": return _("Key carrier");
case "redbase": return _("Red base");
case "waypoint": return _("Waypoint");
- case "ons-gen-red": return _("Generator");
- case "ons-gen-blue": return _("Generator");
+ case "ons-gen": return _("Generator");
case "ons-gen-shielded": return _("Generator");
- case "ons-cp-neut": return _("Control point");
- case "ons-cp-red": return _("Control point");
- case "ons-cp-blue": return _("Control point");
- case "ons-cp-atck-neut": return _("Control point");
- case "ons-cp-atck-red": return _("Control point");
- case "ons-cp-atck-blue": return _("Control point");
- case "ons-cp-dfnd-red": return _("Control point");
- case "ons-cp-dfnd-blue": return _("Control point");
+ case "ons-cp": return _("Control point");
+ case "ons-cp-atck": return _("Control point");
+ case "ons-cp-dfnd": return _("Control point");
case "race-checkpoint": return _("Checkpoint");
case "race-finish": return _("Finish");
case "race-start": return _("Start");