if (f & 1)
{
- this.origin_x = ReadCoord();
- this.origin_y = ReadCoord();
- this.origin_z = ReadCoord();
+ this.origin = ReadVector();
setorigin(this, this.origin);
if (this.count & 0x80)
{
- this.velocity_x = ReadCoord();
- this.velocity_y = ReadCoord();
- this.velocity_z = ReadCoord();
+ this.velocity = ReadVector();
if (f & 0x10)
this.gravity = ReadCoord();
else