]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/client/weapons/projectile.qc
Add rocketminsta, vampirehook & breakablehook mutators, also clear out some unused...
[xonotic/xonotic-data.pk3dir.git] / qcsrc / client / weapons / projectile.qc
index e019b6755514c10957a91c9d43042827e137de72..573d55633af351e506fa6730fa1e31af73b2f959 100644 (file)
@@ -1,8 +1,21 @@
-.vector iorigin1, iorigin2;
-.float spawntime;
-.vector trail_oldorigin;
-.float trail_oldtime;
-.float fade_time, fade_rate;
+#include "projectile.qh"
+
+#include "../autocvars.qh"
+#include "../defs.qh"
+#include "../main.qh"
+
+#include "../../common/constants.qh"
+#include "../../common/nades.qh"
+#include "../../common/movetypes/movetypes.qh"
+#include "../../common/util.qh"
+
+#include "../../csqcmodellib/interpolate.qh"
+
+#include "../../warpzonelib/anglestransform.qh"
+
+.float alpha;
+.float scale;
+.vector colormod;
 
 void SUB_Stop()
 {
@@ -10,13 +23,6 @@ void SUB_Stop()
        self.move_movetype = MOVETYPE_NONE;
 }
 
-.float alphamod;
-.float count; // set if clientside projectile
-.float cnt; // sound index
-.float gravity;
-.float snd_looping;
-.float silent;
-
 void Projectile_ResetTrail(vector to)
 {
        self.trail_oldorigin = to;
@@ -36,7 +42,7 @@ void Projectile_DrawTrail(vector to)
        // force the effect even for stationary firemine
        if(self.cnt == PROJECTILE_FIREMINE)
                if(from == to)
-                       from_z += 1;
+                       from.z += 1;
 
        if (self.traileffect)
        {
@@ -49,8 +55,8 @@ void Projectile_Draw()
 {
        vector rot;
        vector trailorigin;
-       float f;
-       float drawn;
+       int f;
+       bool drawn;
        float t;
        float a;
 
@@ -108,7 +114,7 @@ void Projectile_Draw()
                                break;
                }
 
-               if(Nade_IDFromProjectile(self.cnt) != 0)
+               if(Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
                        rot = self.avelocity;
 
                self.angles = AnglesTransform_ToAngles(AnglesTransform_Multiply(AnglesTransform_FromAngles(self.angles), rot * (t - self.spawntime)));
@@ -116,7 +122,7 @@ void Projectile_Draw()
 
        vector ang;
        ang = self.angles;
-       ang_x = -ang_x;
+       ang.x = -ang.x;
        makevectors(ang);
 
        a = 1 - (time - self.fade_time) * self.fade_rate;
@@ -136,7 +142,7 @@ void Projectile_Draw()
                        break;
        }
 
-       if(Nade_IDFromProjectile(self.cnt) != 0)
+       if(Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
                trailorigin += v_up * 4;
 
        if(drawn)
@@ -159,7 +165,7 @@ void Projectile_Draw()
        self.drawmask = MASK_NORMAL;
 }
 
-void loopsound(entity e, float ch, string samp, float vol, float attn)
+void loopsound(entity e, int ch, string samp, float vol, float attn)
 {
        if(self.silent)
                return;
@@ -179,7 +185,7 @@ void Ent_RemoveProjectile()
 
 void Ent_Projectile()
 {
-       float f;
+       int f;
 
        // projectile properties:
        //   kind (interpolated, or clientside)
@@ -264,6 +270,9 @@ void Ent_Projectile()
 
        if(f & 2)
        {
+               string rm_suffix = strcat("rocketminsta_laser_", Static_Team_ColorName_Lower(self.team));
+               if(_particleeffectnum(rm_suffix) < 0 || Team_TeamToNumber(self.team) == -1) { rm_suffix = "TR_NEXUIZPLASMA"; }
+
                self.cnt = ReadByte();
 
                self.silent = (self.cnt & 0x80);
@@ -273,46 +282,56 @@ void Ent_Projectile()
                self.traileffect = 0;
                switch(self.cnt)
                {
-                       case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
-                       case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); self.scale = 2; break;
-                       case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
-                       case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
-                       case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
-                       case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
-                       case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
-                       case PROJECTILE_MINE: setmodel(self, "models/mine.md3");self.traileffect = particleeffectnum("TR_GRENADE"); break;
-                       case PROJECTILE_BLASTER: setmodel(self, "models/laser.mdl");self.traileffect = particleeffectnum(""); break;
-                       case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3");self.traileffect = particleeffectnum(""); break;
-                       case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
-                       case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_WIZSPIKE"); self.scale = 4; break;
-                       case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum("TR_KNIGHTSPIKE"); break;
-                       case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("tr_hagar"); self.scale = 0.75; break;
-                       case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum("tr_hagar"); self.scale = 0.75; break;
-                       case PROJECTILE_NAPALM_FOUNTAIN: //self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("torch_small"); break;
-                       case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("fireball"); break; // particle effect is good enough
-                       case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum("firemine"); break; // particle effect is good enough
-                       case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum("TR_ROCKET"); break;
-                       case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum("TR_SEEKER"); break;
-                       case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum("TR_SEEKER"); break;
-
-                       case PROJECTILE_MAGE_SPIKE: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_VORESPIKE"); break;
-                       case PROJECTILE_SHAMBLER_LIGHTNING: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
-
-                       case PROJECTILE_RAPTORBOMB:    setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
-                       case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3");     self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(""); break;
-                       case PROJECTILE_RAPTORCANNON:  setmodel(self, "models/plasmatrail.mdl"); self.traileffect = particleeffectnum("TR_CRYLINKPLASMA"); break;
-
-                       case PROJECTILE_SPIDERROCKET: setmodel(self, "models/vehicles/rocket02.md3"); self.traileffect = particleeffectnum("spiderbot_rocket_thrust"); break;
-                       case PROJECTILE_WAKIROCKET:   setmodel(self, "models/vehicles/rocket01.md3");  self.traileffect = particleeffectnum("wakizashi_rocket_thrust"); break;
-                       case PROJECTILE_WAKICANNON:   setmodel(self, "models/laser.mdl");  self.traileffect = particleeffectnum(""); break;
-
-                       case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
-                       case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum("TR_NEXUIZPLASMA"); break;
-
-                       case PROJECTILE_RPC: setmodel(self, "models/weapons/ok_rocket.md3");self.traileffect = particleeffectnum("TR_ROCKET"); break;
+                       case PROJECTILE_ELECTRO: setmodel(self, "models/ebomb.mdl");self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+                       case PROJECTILE_ROCKET: setmodel(self, "models/rocket.md3");self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); self.scale = 2; break;
+                       case PROJECTILE_CRYLINK: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
+                       case PROJECTILE_CRYLINK_BOUNCING: setmodel(self, "models/plasmatrail.mdl");self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
+                       case PROJECTILE_ELECTRO_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+                       case PROJECTILE_GRENADE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
+                       case PROJECTILE_GRENADE_BOUNCING: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
+                       case PROJECTILE_MINE: setmodel(self, "models/mine.md3");self.traileffect = particleeffectnum(EFFECT_TR_GRENADE); break;
+                       case PROJECTILE_BLASTER: setmodel(self, "models/laser.mdl");self.traileffect = particleeffectnum(EFFECT_NULL); break;
+                       case PROJECTILE_HLAC: setmodel(self, "models/hlac_bullet.md3");self.traileffect = particleeffectnum(EFFECT_NULL); break;
+                       case PROJECTILE_PORTO_RED: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_WIZSPIKE); self.scale = 4; break;
+                       case PROJECTILE_PORTO_BLUE: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_WIZSPIKE); self.scale = 4; break;
+                       case PROJECTILE_HOOKBOMB: setmodel(self, "models/grenademodel.md3");self.traileffect = particleeffectnum(EFFECT_TR_KNIGHTSPIKE); break;
+                       case PROJECTILE_HAGAR: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum(EFFECT_HAGAR_ROCKET); self.scale = 0.75; break;
+                       case PROJECTILE_HAGAR_BOUNCING: setmodel(self, "models/hagarmissile.mdl");self.traileffect = particleeffectnum(EFFECT_HAGAR_ROCKET); self.scale = 0.75; break;
+                       case PROJECTILE_NAPALM_FOUNTAIN: //self.model = ""; self.modelindex = 0; self.traileffect = _particleeffectnum("torch_small"); break;
+                       case PROJECTILE_FIREBALL: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum(EFFECT_FIREBALL); break; // particle effect is good enough
+                       case PROJECTILE_FIREMINE: self.model = ""; self.modelindex = 0; self.traileffect = particleeffectnum(EFFECT_FIREMINE); break; // particle effect is good enough
+                       case PROJECTILE_TAG: setmodel(self, "models/laser.mdl"); self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); break;
+                       case PROJECTILE_FLAC: setmodel(self, "models/hagarmissile.mdl"); self.scale = 0.4; self.traileffect = particleeffectnum(EFFECT_FLAC_TRAIL); break;
+                       case PROJECTILE_SEEKER: setmodel(self, "models/tagrocket.md3"); self.traileffect = particleeffectnum(EFFECT_SEEKER_TRAIL); break;
+
+                       case PROJECTILE_MAGE_SPIKE: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum(EFFECT_TR_VORESPIKE); break;
+                       case PROJECTILE_SHAMBLER_LIGHTNING: setmodel(self, "models/ebomb.mdl"); self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+
+                       case PROJECTILE_RAPTORBOMB:    setmodel(self, "models/vehicles/clusterbomb.md3"); self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(EFFECT_NULL); break;
+                       case PROJECTILE_RAPTORBOMBLET: setmodel(self, "models/vehicles/bomblet.md3");     self.gravity = 1; self.avelocity = '0 0 180'; self.traileffect = particleeffectnum(EFFECT_NULL); break;
+                       case PROJECTILE_RAPTORCANNON:  setmodel(self, "models/plasmatrail.mdl"); self.traileffect = particleeffectnum(EFFECT_TR_CRYLINKPLASMA); break;
+
+                       case PROJECTILE_SPIDERROCKET: setmodel(self, "models/vehicles/rocket02.md3"); self.traileffect = particleeffectnum(EFFECT_SPIDERBOT_ROCKET_TRAIL); break;
+                       case PROJECTILE_WAKIROCKET:   setmodel(self, "models/vehicles/rocket01.md3");  self.traileffect = particleeffectnum(EFFECT_RACER_ROCKET_TRAIL); break;
+                       case PROJECTILE_WAKICANNON:   setmodel(self, "models/laser.mdl");  self.traileffect = particleeffectnum(EFFECT_NULL); break;
+
+                       case PROJECTILE_BUMBLE_GUN: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+                       case PROJECTILE_BUMBLE_BEAM: setmodel(self, "models/elaser.mdl");self.traileffect = particleeffectnum(EFFECT_TR_NEXUIZPLASMA); break;
+
+                       case PROJECTILE_RPC: setmodel(self, W_Model("ok_rocket"));self.traileffect = particleeffectnum(EFFECT_TR_ROCKET); break;
+
+                       case PROJECTILE_ROCKETMINSTA_LASER: setmodel(self, "models/elaser.mdl");self.traileffect = _particleeffectnum(rm_suffix); break;
 
                        default:
-                               if(Nade_IDFromProjectile(self.cnt) != 0) { setmodel(self, "models/weapons/v_ok_grenade.md3");self.traileffect = particleeffectnum(Nade_TrailEffect(self.cnt, self.team)); break; }
+                               if(MUTATOR_CALLHOOK(Ent_Projectile, self))
+                                       break;
+
+                               if (Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
+                               {
+                                       setmodel(self, W_Model("v_ok_grenade"));
+                                       self.traileffect = _particleeffectnum(Nade_TrailEffect(self.cnt, self.team));
+                                       break;
+                               }
                                error("Received invalid CSQC projectile, can't work with this!");
                                break;
                }
@@ -328,7 +347,7 @@ void Ent_Projectile()
                {
                        case PROJECTILE_ELECTRO:
                                // only new engines support sound moving with object
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("electro_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '0 0 -4';
                                self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
@@ -338,7 +357,7 @@ void Ent_Projectile()
                                break;
                        case PROJECTILE_RPC:
                        case PROJECTILE_ROCKET:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("rocket_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '-3 -3 -3';
                                self.maxs = '3 3 3';
                                break;
@@ -386,12 +405,12 @@ void Ent_Projectile()
                                break;
                        case PROJECTILE_NAPALM_FOUNTAIN:
                        case PROJECTILE_FIREBALL:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly2.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("fireball_fly2"), VOL_BASE, ATTEN_NORM);
                                self.mins = '-16 -16 -16';
                                self.maxs = '16 16 16';
                                break;
                        case PROJECTILE_FIREMINE:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/fireball_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("fireball_fly"), VOL_BASE, ATTEN_NORM);
                                self.move_movetype = MOVETYPE_BOUNCE;
                                self.move_touch = func_null;
                                self.mins = '-4 -4 -4';
@@ -406,7 +425,7 @@ void Ent_Projectile()
                                self.maxs = '2 2 2';
                                break;
                        case PROJECTILE_SEEKER:
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '-4 -4 -4';
                                self.maxs = '4 4 4';
                                break;
@@ -419,17 +438,17 @@ void Ent_Projectile()
             case PROJECTILE_RAPTORCANNON:
                                break;
             case PROJECTILE_SPIDERROCKET:
-                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
                                break;
             case PROJECTILE_WAKIROCKET:
-                loopsound(self, CH_SHOTS_SINGLE, "weapons/tag_rocket_fly.wav", VOL_BASE, ATTEN_NORM);
+                loopsound(self, CH_SHOTS_SINGLE, W_Sound("tag_rocket_fly"), VOL_BASE, ATTEN_NORM);
                                break;
             /*
             case PROJECTILE_WAKICANNON:
                                break;
                        case PROJECTILE_BUMBLE_GUN:
                                // only new engines support sound moving with object
-                               loopsound(self, CH_SHOTS_SINGLE, "weapons/electro_fly.wav", VOL_BASE, ATTEN_NORM);
+                               loopsound(self, CH_SHOTS_SINGLE, W_Sound("electro_fly"), VOL_BASE, ATTEN_NORM);
                                self.mins = '0 0 -4';
                                self.maxs = '0 0 -4';
                                self.move_movetype = MOVETYPE_BOUNCE;
@@ -442,12 +461,12 @@ void Ent_Projectile()
                                break;
                }
 
-               if(Nade_IDFromProjectile(self.cnt) != 0)
+               if(Nade_FromProjectile(self.cnt) != NADE_TYPE_NULL)
                {
-                       float nade_type = Nade_IDFromProjectile(self.cnt);
+                       entity nade_type = Nade_FromProjectile(self.cnt);
                        self.mins = '-16 -16 -16';
                        self.maxs = '16 16 16';
-                       self.colormod = Nade_Color(nade_type);
+                       self.colormod = nade_type.m_color;
                        self.move_movetype = MOVETYPE_BOUNCE;
                        self.move_touch = func_null;
                        self.scale = 1.5;
@@ -459,6 +478,8 @@ void Ent_Projectile()
                                self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY;
                }
 
+               MUTATOR_CALLHOOK(EditProjectile, self);
+
                setsize(self, self.mins, self.maxs);
        }
 
@@ -480,6 +501,7 @@ void Ent_Projectile()
        if(!(self.count & 0x80))
                InterpolateOrigin_Note();
 
+       self.classname = "csqcprojectile";
        self.draw = Projectile_Draw;
        self.entremove = Ent_RemoveProjectile;
 }
@@ -499,13 +521,14 @@ void Projectile_Precache()
        precache_model("models/tracer.mdl");
        precache_model("models/sphere/sphere.md3");
 
-       precache_model("models/weapons/v_ok_grenade.md3");
-       precache_model("models/weapons/ok_rocket.md3");
+       precache_model(W_Model("v_ok_grenade.md3"));
+       precache_model(W_Model("ok_rocket.md3"));
 
-       precache_sound("weapons/electro_fly.wav");
-       precache_sound("weapons/rocket_fly.wav");
-       precache_sound("weapons/fireball_fly.wav");
-       precache_sound("weapons/fireball_fly2.wav");
-       precache_sound("weapons/tag_rocket_fly.wav");
+       precache_sound(W_Sound("electro_fly"));
+       precache_sound(W_Sound("rocket_fly"));
+       precache_sound(W_Sound("fireball_fly"));
+       precache_sound(W_Sound("fireball_fly2"));
+       precache_sound(W_Sound("tag_rocket_fly"));
 
+       MUTATOR_CALLHOOK(PrecacheProjectiles);
 }