class(Projectile).int snd_looping;
class(Projectile).bool silent;
-void SUB_Stop();
+void SUB_Stop(entity this);
void Projectile_ResetTrail(entity this, vector to);
void loopsound(entity e, int ch, string samp, float vol, float attn);
-void Ent_RemoveProjectile();
+void Ent_RemoveProjectile(entity this);
const int FL_PROJECTILE = BIT(15);