#ifndef PROJECTILE_H
#define PROJECTILE_H
-#if defined(CSQC)
- #include "../../common/util-pre.qh"
- #include "../sys-pre.qh"
- #include "../../dpdefs/csprogsdefs.qh"
- #include "../sys-post.qh"
- #include "../defs.qh"
- #include "../../dpdefs/keycodes.qh"
- #include "../../common/constants.qh"
- #include "../../common/stats.qh"
- #include "../../warpzonelib/anglestransform.qh"
- #include "../../warpzonelib/mathlib.qh"
- #include "../../warpzonelib/common.qh"
- #include "../../warpzonelib/client.qh"
- #include "../../common/playerstats.qh"
- #include "../../common/teams.qh"
- #include "../../common/util.qh"
- #include "../../common/nades.qh"
- #include "../../common/buffs.qh"
- #include "../../common/test.qh"
- #include "../../common/counting.qh"
- #include "../../common/weapons/weapons.qh"
- #include "../../common/mapinfo.qh"
- #include "../../common/command/markup.qh"
- #include "../../common/command/rpn.qh"
- #include "../../common/command/generic.qh"
- #include "../../common/command/shared_defs.qh"
- #include "../../common/urllib.qh"
- #include "../../common/animdecide.qh"
- #include "../command/cl_cmd.qh"
- #include "../../common/monsters/monsters.qh"
- #include "../autocvars.qh"
- #include "../../common/notifications.qh"
- #include "../../common/deathtypes.qh"
- #include "../damage.qh"
- #include "../../csqcmodellib/interpolate.qh"
- #include "../teamradar.qh"
- #include "../hud.qh"
- #include "../scoreboard.qh"
- #include "../waypointsprites.qh"
- #include "../movetypes.qh"
- #include "../prandom.qh"
- #include "../bgmscript.qh"
- #include "../noise.qh"
- #include "../tturrets.qh"
- #include "../../server/tturrets/include/turrets_early.qh"
- #include "../main.qh"
- #include "../vehicles/vehicles.qh"
- #include "../../common/csqcmodel_settings.qh"
- #include "../../csqcmodellib/common.qh"
- #include "../../csqcmodellib/cl_model.qh"
- #include "../../csqcmodellib/cl_player.qh"
-#elif defined(MENUQC)
-#elif defined(SVQC)
-#endif
-
.int traileffect;
void Projectile_ResetTrail(vector to);
void Projectile_DrawTrail(vector to);