upper = lower;
if(e.frame1time != upper.y || e.frame2time != lower.y)
BITXOR_ASSIGN(e.effects, EF_RESTARTANIM_BIT);
- e.fld_frame = upper.x;
- e.fld_frame1time = upper.y;
- e.fld_frame2 = lower.x;
- e.fld_frame2time = lower.y;
+ e.(fld_frame) = upper.x;
+ e.(fld_frame1time) = upper.y;
+ e.(fld_frame2) = lower.x;
+ e.(fld_frame2time) = lower.y;
}
else
{
upper = lower;
if(e.frame1time != upper.y)
BITXOR_ASSIGN(e.effects, EF_RESTARTANIM_BIT);
- e.fld_frame = upper.x;
- e.fld_frame1time = upper.y;
+ e.(fld_frame) = upper.x;
+ e.(fld_frame1time) = upper.y;
}
}