REGISTRY(Animations, BITS(8))
REGISTER_REGISTRY(Animations)
#define Animations_from(id) _Animations_from(id, NULL)
-#define WriteAnimation(to, it) WriteRegistry(Animations, to, it)
-#define ReadAnimation() ReadRegistry(Animations)
+#define WriteAnimation(to, it) WriteRegistered(Animations, to, it)
+#define ReadAnimation() ReadRegistered(Animations)
#define REGISTER_ANIMATION(id, framenames) \
.vector anim_##id; \
REGISTER(Animations, ANIM_##id, m_id, NEW(Animation)) { \