void animdecide_setframes(entity e, float support_blending, .float fld_frame, .float fld_frame1time, .float fld_frame2, .float fld_frame2time);
// please network this one
-.float anim_state;
+.int anim_state;
.float anim_time;
.float anim_lower_action;
.float anim_lower_time;
.float anim_upper_time;
// when copying entities, copy these too
-.float anim_implicit_state;
+.int anim_implicit_state;
.float anim_implicit_time;
.float anim_lower_implicit_action;
.float anim_lower_implicit_time;