-vector Buff_Color(float buff_id)
+#if defined(CSQC)
+ #include "../dpdefs/csprogsdefs.qh"
+ #include "../client/defs.qh"
+ #include "buffs.qh"
+#elif defined(MENUQC)
+#elif defined(SVQC)
+ #include "../dpdefs/progsdefs.qh"
+ #include "../dpdefs/dpextensions.qh"
+ #include "buffs.qh"
+#endif
+
+vector Buff_Color(int buff_id)
{
entity e;
for(e = Buff_Type_first; e; e = e.enemy)
return '1 1 1';
}
-string Buff_PrettyName(float buff_id)
+string Buff_PrettyName(int buff_id)
{
entity e;
for(e = Buff_Type_first; e; e = e.enemy)
return "";
}
-string Buff_Name(float buff_id)
+string Buff_Name(int buff_id)
{
entity e;
for(e = Buff_Type_first; e; e = e.enemy)
return "";
}
-float Buff_Type_FromName(string buff_name)
+int Buff_Type_FromName(string buff_name)
{
entity e;
for(e = Buff_Type_first; e; e = e.enemy)
return 0;
}
-float Buff_Type_FromSprite(string buff_sprite)
+int Buff_Type_FromSprite(string buff_sprite)
{
entity e;
for(e = Buff_Type_first; e; e = e.enemy)
}
-float Buff_Skin(float buff_id)
+int Buff_Skin(float buff_id)
{
entity e;
for(e = Buff_Type_first; e; e = e.enemy)
return 0;
}
-string Buff_Sprite(float buff_id)
+string Buff_Sprite(int buff_id)
{
entity e;
for(e = Buff_Type_first; e; e = e.enemy)