string campaign_fraglimit[CAMPAIGN_MAX_ENTRIES];
string campaign_timelimit[CAMPAIGN_MAX_ENTRIES];
string campaign_mutators[CAMPAIGN_MAX_ENTRIES];
+#ifndef SVQC
string campaign_shortdesc[CAMPAIGN_MAX_ENTRIES];
string campaign_longdesc[CAMPAIGN_MAX_ENTRIES];
+#endif
string campaign_title; // filled upon loading
// load the campaign file, but use the given offset and limit the number of