+#include "campaign_file.qh"
#if defined(CSQC)
#elif defined(MENUQC)
#elif defined(SVQC)
if(campaign_title)
{
strunzone(campaign_title);
- int i;
- for(i = 0; i < campaign_entries; ++i)
+ for(int i = 0; i < campaign_entries; ++i)
{
strunzone(campaign_gametype[i]);
strunzone(campaign_mapname[i]);