float DEATH_WAKIROCKET = 10041;
float DEATH_WAKIBLOWUP = 10042;
+float DEATH_GENERIC = 10050;
+
float DEATH_WEAPON = 10100;
float DEATH_CUSTOM = 10300;
float MSG_KILL_ACTION_SPREE = 4;
float MSG_INFO = 5;
-float KILL_TEAM = 10301;
-float KILL_TEAM_SPREE = 10302;
-float KILL_FIRST_BLOOD = 10303;
-float KILL_FIRST_VICTIM = 10304;
-float KILL_TYPEFRAG = 10305;
-float KILL_TYPEFRAGGED = 10306;
-float KILL_FRAG = 10307;
-float KILL_FRAGGED = 10308;
-float KILL_SPREE = 10309;
-float KILL_END_SPREE = 10310;
-float KILL_SPREE_3 = 10311;
-float KILL_SPREE_5 = 10312;
-float KILL_SPREE_10 = 10313;
-float KILL_SPREE_15 = 10314;
-float KILL_SPREE_20 = 10315;
-float KILL_SPREE_25 = 10316;
-float KILL_SPREE_30 = 10317;
-
-float INFO_GOTFLAG = 10318;
-float INFO_PICKUPFLAG = 10319;
-float INFO_LOSTFLAG = 10320;
-float INFO_RETURNFLAG = 10321;
+float KILL_TEAM_RED = 10301;
+float KILL_TEAM_BLUE = 10302;
+float KILL_TEAM_SPREE = 10303;
+float KILL_FIRST_BLOOD = 10304;
+float KILL_FIRST_VICTIM = 10305;
+float KILL_TYPEFRAG = 10306;
+float KILL_TYPEFRAGGED = 10307;
+float KILL_FRAG = 10308;
+float KILL_FRAGGED = 10309;
+float KILL_SPREE = 10310;
+float KILL_END_SPREE = 10311;
+float KILL_SPREE_3 = 10312;
+float KILL_SPREE_5 = 10313;
+float KILL_SPREE_10 = 10314;
+float KILL_SPREE_15 = 10315;
+float KILL_SPREE_20 = 10316;
+float KILL_SPREE_25 = 10317;
+float KILL_SPREE_30 = 10318;
+
+float INFO_GOTFLAG = 10319;
+float INFO_PICKUPFLAG = 10320;
+float INFO_LOSTFLAG = 10321;
+float INFO_RETURNFLAG = 10322;
// weapon requests
float WR_SETUP = 1; // (SVQC) setup weapon data
float HUD_PANEL_MODICONS = 10;
float HUD_PANEL_PRESSEDKEYS = 11;
float HUD_PANEL_CHAT = 12;
-float HUD_PANEL_NUM = 13;
+float HUD_PANEL_ENGINEINFO = 13;
+float HUD_PANEL_NUM = 14; // always last panel id + 1, please increment when adding a new panel
float HUD_MENU_ENABLE = 0;