const float ENT_CLIENT_CLIENTDATA = 18;
const float ENT_CLIENT_RANDOMSEED = 19;
const float ENT_CLIENT_WALL = 20;
-const float ENT_CLIENT_SPIDERBOT = 21;
const float ENT_CLIENT_MODELEFFECT = 22;
const float ENT_CLIENT_TUBANOTE = 23;
const float ENT_CLIENT_WARPZONE = 24;
const float STAT_DOM_PPS_PINK = 103;
const float STAT_DOM_PPS_YELLOW = 104;
-//const float STAT_SPIDERBOT_AIM 53 // compressShotOrigin
-//const float STAT_SPIDERBOT_TARGET 54 // compressShotOrigin
-
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
const float STAT_MOVEVARS_AIRSTRAFEACCEL_QW = 223;
const float CTF_STATE_COMMANDER = 3;
const float HUD_NORMAL = 0;
-const float HUD_VEHICLE_FIRST = 10;
-const float HUD_SPIDERBOT = 10;
-const float HUD_WAKIZASHI = 11;
-const float HUD_RAPTOR = 12;
-const float HUD_BUMBLEBEE = 13;
-const float HUD_BUMBLEBEE_GUN = 14;
-const float HUD_VEHICLE_LAST = 14;
+const float HUD_BUMBLEBEE_GUN = 25;
const vector eX = '1 0 0';
const vector eY = '0 1 0';