const float TE_CSQC_PICTURE = 100;
const float TE_CSQC_RACE = 101;
-const float TE_CSQC_SPAWN = 102;
-const float TE_CSQC_ZCURVEPARTICLES = 103;
-const float TE_CSQC_NEXGUNBEAMPARTICLE = 104;
-const float TE_CSQC_LIGHTNINGARC = 105;
-const float TE_CSQC_TEAMNAGGER = 106;
-const float TE_CSQC_PINGPLREPORT = 107;
-const float TE_CSQC_TARGET_MUSIC = 108;
-const float TE_CSQC_WEAPONCOMPLAIN = 109;
-const float TE_CSQC_NEX_SCOPE = 110;
-const float TE_CSQC_MINELAYER_MAXMINES = 111;
-const float TE_CSQC_HAGAR_MAXROCKETS = 112;
-const float TE_CSQC_VEHICLESETUP = 113;
-const float TE_CSQC_SVNOTICE = 114;
+const float TE_CSQC_ZCURVEPARTICLES = 102;
+const float TE_CSQC_NEXGUNBEAMPARTICLE = 103;
+const float TE_CSQC_LIGHTNINGARC = 104;
+const float TE_CSQC_TEAMNAGGER = 105;
+const float TE_CSQC_PINGPLREPORT = 106;
+const float TE_CSQC_TARGET_MUSIC = 107;
+const float TE_CSQC_WEAPONCOMPLAIN = 108;
+const float TE_CSQC_NEX_SCOPE = 109;
+const float TE_CSQC_MINELAYER_MAXMINES = 110;
+const float TE_CSQC_HAGAR_MAXROCKETS = 111;
+const float TE_CSQC_VEHICLESETUP = 112;
+const float TE_CSQC_SVNOTICE = 113;
const float RACE_NET_CHECKPOINT_HIT_QUALIFYING = 0; // byte checkpoint, short time, short recordtime, string recordholder
const float RACE_NET_CHECKPOINT_CLEAR = 1;
const float ENT_CLIENT_MODEL = 33;
const float ENT_CLIENT_ITEM = 34;
const float ENT_CLIENT_BUMBLE_RAYGUN = 35;
-const float ENT_CLIENT_NOTIFICATION = 36;
+const float ENT_CLIENT_SPAWNPOINT = 36;
+const float ENT_CLIENT_SPAWNEVENT = 37;
+const float ENT_CLIENT_NOTIFICATION = 38;
const float ENT_CLIENT_TURRET = 40;
const float ENT_CLIENT_AUXILIARYXHAIR = 50;
const float ENT_CLIENT_VEHICLE = 60;
+const float ENT_CLIENT_MONSTER = 70;
+const float ENT_CLIENT_GENERATOR = 80;
const float SPRITERULE_DEFAULT = 0;
const float SPRITERULE_TEAMPLAY = 1;
const float STAT_SECRETS_FOUND = 71;
const float STAT_RESPAWN_TIME = 72;
+const float STAT_ROUNDSTARTTIME = 73;
+
+const float STAT_CURRENT_WAVE = 73;
+const float STAT_TOTALWAVES = 74;
+
+const float STAT_MONSTERS_TOTAL = 75;
+const float STAT_MONSTERS_KILLED = 76;
+
+const float STAT_POISONED = 77;
// mod stats (1xx)
const float STAT_REDALIVE = 100;
float PROJECTILE_BUMBLE_GUN = 30;
float PROJECTILE_BUMBLE_BEAM = 31;
+float PROJECTILE_MAGE_SPIKE = 32;
+
float SPECIES_HUMAN = 0;
float SPECIES_ROBOT_SOLID = 1;
float SPECIES_ALIEN = 2;