const float STAT_LEADLIMIT = 47;
const float STAT_BULLETS_LOADED = 48;
const float STAT_NEX_CHARGE = 49;
-const float STAT_HUD = 50;
+const float STAT_LAST_PICKUP = 50;
+const float STAT_HUD = 51;
// see DP source, quakedef.h
const float STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW = 222;
float DEATH_FIRE = 10017;
float DEATH_TURRET = 10020;
float DEATH_QUIET = 10021;
+float DEATH_HEADSHOT = 10022;
float DEATH_SBMINIGUN = 10030;
float DEATH_SBROCKET = 10031;