const int WATERLEVEL_WETFEET = 1;
const int WATERLEVEL_SWIMMING = 2;
const int WATERLEVEL_SUBMERGED = 3;
+
+// server flags
const int SERVERFLAG_ALLOW_FULLBRIGHT = 1;
const int SERVERFLAG_TEAMPLAY = 2;
const int SERVERFLAG_PLAYERSTATS = 4;
vector autocvar_sv_player_headsize = '24 24 12';
-// not so constant
-#ifdef SVQC
-#define PL_VIEW_OFS autocvar_sv_player_viewoffset
-#define PL_MIN autocvar_sv_player_mins
-#define PL_MAX autocvar_sv_player_maxs
-#define PL_CROUCH_VIEW_OFS autocvar_sv_player_crouch_viewoffset
-#define PL_CROUCH_MIN autocvar_sv_player_crouch_mins
-#define PL_CROUCH_MAX autocvar_sv_player_crouch_maxs
-#define PL_HEAD autocvar_sv_player_headsize
-#elif defined(CSQC)
-#define PL_VIEW_OFS vec3(getstatf(STAT_PL_VIEW_OFS1), getstatf(STAT_PL_VIEW_OFS2), getstatf(STAT_PL_VIEW_OFS3))
-#define PL_MIN vec3(getstatf(STAT_PL_MIN1), getstatf(STAT_PL_MIN2), getstatf(STAT_PL_MIN3))
-#define PL_MAX vec3(getstatf(STAT_PL_MAX1), getstatf(STAT_PL_MAX2), getstatf(STAT_PL_MAX3))
-#define PL_CROUCH_VIEW_OFS vec3(getstatf(STAT_PL_CROUCH_VIEW_OFS1), getstatf(STAT_PL_CROUCH_VIEW_OFS2), getstatf(STAT_PL_CROUCH_VIEW_OFS3))
-#define PL_CROUCH_MIN vec3(getstatf(STAT_PL_CROUCH_MIN1), getstatf(STAT_PL_CROUCH_MIN2), getstatf(STAT_PL_CROUCH_MIN3))
-#define PL_CROUCH_MAX vec3(getstatf(STAT_PL_CROUCH_MAX1), getstatf(STAT_PL_CROUCH_MAX2), getstatf(STAT_PL_CROUCH_MAX3))
-#endif
-
// a bit more constant
const vector PL_MAX_CONST = '16 16 45';
const vector PL_MIN_CONST = '-16 -16 -24';