]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/csqcmodel_settings.qh
csqcplayers: network death_time
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / csqcmodel_settings.qh
index 0f3ca3859ad6b6274f032358d06d07e27fb0869f..5a05a67888ba68f55721b06e876fb938b45280e9 100644 (file)
        CSQCMODEL_PROPERTY(1, float, ReadShort, WriteShort, colormap) \
        CSQCMODEL_PROPERTY(2, float, ReadInt24_t, WriteInt24_t, effects) \
        CSQCMODEL_PROPERTY(4, float, ReadByte, WriteByte, modelflags) \
-       CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 255, 0, 255) \
+       CSQCMODEL_PROPERTY_SCALED(8, float, ReadByte, WriteByte, alpha, 254, -1, 254) \
        CSQCMODEL_PROPERTY(16, float, ReadByte, WriteByte, skin) \
-       CSQCMODEL_IF(isplayer) \
-       CSQCMODEL_ENDIF \
+       CSQCMODEL_PROPERTY(32, float, ReadApproxPastTime, WriteApproxPastTime, death_time) \
        CSQCMODEL_IF(!isplayer) \
-               CSQCMODEL_PROPERTY(32, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
-               CSQCMODEL_PROPERTY_SCALED(64, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
-               CSQCMODEL_PROPERTY_SCALED(64, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
-               CSQCMODEL_PROPERTY_SCALED(64, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
+               CSQCMODEL_PROPERTY(64, TAG_ENTITY_TYPE, ReadShort, WriteEntity, TAG_ENTITY_NAME) \
+               CSQCMODEL_PROPERTY_SCALED(128, float, ReadByte, WriteByte, glowmod_x, 255, 0, 255) \
+               CSQCMODEL_PROPERTY_SCALED(128, float, ReadByte, WriteByte, glowmod_y, 255, 0, 255) \
+               CSQCMODEL_PROPERTY_SCALED(128, float, ReadByte, WriteByte, glowmod_z, 255, 0, 255) \
        CSQCMODEL_ENDIF
 // TODO get rid of colormod/glowmod here, find good solution for nex charge glowmod hack; also get rid of some useless properties on non-players that only exist for CopyBody
 
@@ -37,7 +36,7 @@
 #define CSQCMODEL_HOOK_POSTUPDATE \
        CSQCModel_Hook_PostUpdate(isnew, isplayer, islocalplayer);
 #define CSQCMODEL_HOOK_PREDRAW \
-       CSQCModel_Hook_PreDraw(isplayer, islocalplayer);
+       CSQCModel_Hook_PreDraw();
 #define CSQCPLAYER_HOOK_POSTCAMERASETUP
 
 // force updates of player entities that often even if unchanged