.entity tag_entity;
#endif
-#ifndef MENUQC
+#ifdef GAMEQC
.bool debug;
.int sv_entnum;
REGISTER_NET_TEMP(net_debug)
}
#endif
-#ifndef MENUQC
+#ifdef GAMEQC
/**
* 0: off
* 1: on
vector forward = '0 0 0'; vector right = '0 0 0'; vector up = '0 0 0';
MAKEVECTORS(makevectors, it.v_angle, forward, right, up);
vector pos = it.origin + it.view_ofs;
- traceline(pos, pos + forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, it);
+ traceline(pos, pos + forward * max_shot_distance, MOVE_NORMAL, it);
FOREACH_ENTITY(true, {
it.solid = it.solid_prev;
it.solid_prev = 0;