.entity tag_entity;
#endif
-#ifndef MENUQC
+#ifdef GAMEQC
.bool debug;
.int sv_entnum;
REGISTER_NET_TEMP(net_debug)
}
#endif
-#ifndef MENUQC
+#ifdef GAMEQC
/**
* 0: off
* 1: on
// if (it.entnum) break;
// if (it.drawmask) break;
// if (it.predraw) break;
-// if (it.movetype) break;
+// if (it.move_movetype) break;
if (it.solid) break;
// if (it.origin) break;
// if (it.oldorigin) break;
{
entity e = TRACE_ENT = new_pure(TRACE_ENT);
e.draw2d = Trace_draw2d;
+ IL_PUSH(g_drawables_2d, e);
}
#endif