]> de.git.xonotic.org Git - xonotic/xonotic-data.pk3dir.git/blobdiff - qcsrc/common/effects/all.inc
Merge branch 't0uYK8Ne/target_init' into 'master'
[xonotic/xonotic-data.pk3dir.git] / qcsrc / common / effects / all.inc
index b34180056a1a5302c8b0fe46f50c97fe345c8e0e..6439a49bb21ce32c6c64bbc8814f37dbb8f5520d 100644 (file)
@@ -1,3 +1,4 @@
+#pragma once
 // Global list of effects, networked to CSQC by ID to save bandwidth and to use client particle numbers (allows mismatching effectinfos to some degree)
 // Not too concerned about the order of this list, just keep the weapon effects together!
 
@@ -12,6 +13,7 @@ EFFECT(0, SMOKE_SMALL,              "smoke_small")
 EFFECT(0, SMOKE_LARGE,              "smoke_large")
 
 
+EFFECT(0, ARC_MUZZLEFLASH,          "arc_muzzleflash")
 
 EFFECT(0, BLASTER_IMPACT,           "laser_impact")
 EFFECT(0, BLASTER_MUZZLEFLASH,      "laser_muzzleflash")
@@ -23,6 +25,7 @@ EFFECT(0, ARC_BEAM,                 "arc_beam")
 EFFECT(0, ARC_BEAM_HEAL,            "arc_beam_heal")
 EFFECT(0, ARC_BEAM_HEAL_IMPACT,     "arc_beam_healimpact")
 EFFECT(0, ARC_BEAM_HEAL_IMPACT2,    "healray_impact")
+EFFECT(0, ARC_BOLT_EXPLODE,         "arc_bolt_explode")
 EFFECT(0, ARC_OVERHEAT,             "arc_overheat")
 EFFECT(0, ARC_OVERHEAT_FIRE,        "arc_overheat_fire")
 EFFECT(0, ARC_SMOKE,                "arc_smoke")
@@ -151,6 +154,8 @@ EFFECT(0, ICEORGLASS,               "iceorglass")
 EFFECT(0, ICEFIELD,                 "icefield")
 EFFECT(0, FIREFIELD,                "firefield")
 EFFECT(0, HEALING,                  "healing_fx")
+EFFECT(0, ARMOR_REPAIR,             "armorrepair_fx")
+EFFECT(0, AMMO_REGEN,               "ammoregen_fx")
 EFFECT(1, LASER_BEAM_FAST,          "nex242_misc_laser_beam_fast")
 EFFECT(0, RESPAWN_GHOST,            "respawn_ghost")