EFFECT(0, SMOKE_LARGE, "smoke_large")
-EFFECT(0, ARC_MUZZLEFLASH, "arc_muzzleflash")
+EFFECT(0, ARC_MUZZLEFLASH, "electro_muzzleflash")
EFFECT(0, BLASTER_IMPACT, "laser_impact")
EFFECT(0, BLASTER_MUZZLEFLASH, "laser_muzzleflash")
EFFECT(0, ARC_BEAM_HEAL, "arc_beam_heal")
EFFECT(0, ARC_BEAM_HEAL_IMPACT, "arc_beam_healimpact")
EFFECT(0, ARC_BEAM_HEAL_IMPACT2, "healray_impact")
-EFFECT(0, ARC_BOLT_EXPLODE, "arc_bolt_explode")
EFFECT(0, ARC_OVERHEAT, "arc_overheat")
EFFECT(0, ARC_OVERHEAT_FIRE, "arc_overheat_fire")
EFFECT(0, ARC_SMOKE, "arc_smoke")
EFFECT(0, RACER_IMPACT, "wakizashi_gun_impact")
EFFECT(0, RACER_MUZZLEFLASH, "wakizashi_gun_muzzleflash")
EFFECT(0, RACER_ROCKETLAUNCH, "wakizashi_rocket_launch")
-EFFECT(0, RACER_ROCKET_EXPLODE, "wakizashi_rocket_launch")
+EFFECT(0, RACER_ROCKET_EXPLODE, "wakizashi_rocket_explode")
EFFECT(1, RACER_ROCKET_TRAIL, "wakizashi_rocket_thrust")
EFFECT(0, SPIDERBOT_ROCKETLAUNCH, "spiderbot_rocket_launch")