#include "effect.qh"
-#ifdef CSQC
-void Read_Effect(bool is_new);
-#elif defined(SVQC)
+#ifdef SVQC
void Send_Effect(entity eff, vector eff_loc, vector eff_vel, int eff_cnt);
void Send_Effect_(string eff_name, vector eff_loc, vector eff_vel, int eff_cnt);
#endif
-REGISTRY(Effects, BIT(8))
+REGISTRY(Effects, BITS(8))
+#define Effects_from(i) _Effects_from(i, EFFECT_Null)
REGISTER_REGISTRY(RegisterEffects)
#define EFFECT(istrail, name, realname) \
REGISTER(RegisterEffects, EFFECT, Effects, name, m_id, Create_Effect_Entity(realname, istrail));
-void RegisterEffects_First()
-{
- #ifdef SVQC
- #define dedi (server_is_dedicated ? "a dedicated " : "")
- #else
- #define dedi ""
- #endif
-
- LOG_TRACEF("Beginning effect initialization on %s%s program...\n", dedi, PROGNAME);
- #undef dedi
-}
-
-void RegisterEffects_Done()
-{
- LOG_TRACE("Effects initialization successful!\n");
-}
-
-// NOW we actually activate the declarations
-ACCUMULATE_FUNCTION(RegisterEffects, RegisterEffects_First)
EFFECT(0, Null, string_null)
#include "all.inc"
-ACCUMULATE_FUNCTION(RegisterEffects, RegisterEffects_Done)
#endif