// use `cl_particles_reloadeffects` to reload effects without restarting engine
// use `chase_active 1` and `cl_lockview 1` to see effects from different perspectives
// `dumpeffectinfo` currently doesn't work so edit effectinfo.txt manually, just try to keep the files in sync
+// always add new effects to the bottom of the list
// `tex` are indices into particles/particlefont.tga (see particles/particlefont-template.tga for numbers)
// the first index is inclusive, second exclusive (so `tex 0 8` will use images 0 though 7)
}
// respawn ghosts effect
-DEF(RESPAWN_GHOST);
-SUB(RESPAWN_GHOST) {
+DEF(respawn_ghost);
+SUB(respawn_ghost) {
MY(count) = 75;
MY(type) = "static";
MY(color_min) = "0xA0A0A0";
MY(originjitter) = '28 28 16';
MY(velocityjitter) = '0 0 256';
}
+
+// always add new effects to the bottom of the list. And keep this comment in the bottom line of this file!